I’ve been doing some research lately in terms of secondary stat priority for single target elemental dps.
Usually I run with something like
Crit > Vers > Haste to 15%-20% >
mastery for mythic+
All my research (YouTube’s lel) say as a basic rule for elemental ST dps the stat priority is
Vers > haste to 15%-20% > mastery > crit
I’ve run a raidbot sim, patchwork style and it’s returned results of
Crit 1.74 > Vers 1.63 > haste 1.36 > mastery 1.17
Now given what I’ve learnt and my base stats currently being:
Crit 24%
Haste 22%
Mastery 20%
Vers 10%
Shouldnt a sim for ST rate Vers waaaaaay more valuable for my character than Crit given its priority and the lack of vers I have?
Is raidbots accurate basically is my question, or is my understanding of stat priority way off
Crit isn’t considered (as far as I’m aware) THAT much of a useful stat in ST since the majority of our damage is lava burst and that always crits anyway? But it’s baller in M+ for those juicy earthquake crits.
I had assumed this was a ST sim, but those stats are more in line with what I understand my M+ priority to be
Sims accurate, there are levels of stats you can obtain that will make your usually lesser valued stats leap above the rest. Because this happens every youtube video and guide always will tell you to sim your character.
Yeah, sims are always accurate. Raidbots is your top resource. Good to remember that your stat weights are always shifting as your stats change, so the best way is to always sim new pieces of gear. That said, its really not necessary, for most classes an ilvl upgrade will almost always be an upgrade, with the exception of rings, neck, and trinkets.
If you sim stat weights, op, then put on a ring (big secondary swing) and sim stat weights again; you will be told to take the ring off again and get the run around for hours.
Sim top gear using the simcraft addon (for pasting a big ball of script) and select the items you want to test against each other.
This bit in particular:
From what I understand, it could be weighing crit at 1.74 @ 24% crit - but if for whatever reason (passives like guaranteed crits on lava, etc) your soft cap on crit is 25% for example - all of a sudden when you hit 25% crit it might start showing crit at 1.00
Because crit after a soft cap is less valuable than everything else in this example.
That makes sense I guess, I’m going to probably prioritise getting some more Vers at the expense of crit/haste a few % each if this is the case and I’m just shy of a soft cap
Sims assume perfect execution of the rotation, full boss uptime, no use of defensives, and no movement (unless you sim movement, but then it gets weird). What a sim suggests is not completely veridical to how people actually play in practice.
Don’t get too caught up in the precise value of stat weights. They’re rules of thumb for which secondaries might be preferable over others but can fluctuate wildly with the swapping of a single piece. You’ll see more improvement by practicing your spec in realistic scenarios, learning fights and movement, staying alive, etc. than you will be obsessing over stat weights and sims. Not saying sims are not informative, just that they are not the end-all be-all.