Raid weapon drops

Can you please stop “fixing” loot problems by increasing the chance from an obscene, miniscule amount to a still very unlikely amount? That does not help things at all. Most of the problem with weapons dropping was because there is no bad luck protection. The same concept that comes around and is ignored by you people over and over until 6 months go by and you “fix” it with an azerite vendor, or corruption vendor, or valor points.

This is the same exact thing that valor points are supposed to be addressing in M+, yet it is ignored because there is technically a way around it (PVP). So, just tell people that play 7-8 hours a week, including 6 hours of raiding, to grind hours of PVP so we can kill mythic bosses that have dps checks?

What is so difficult to understand about the concept of leaving the door open for extremely “unlucky” events is awful game design?

It is cool and exciting when someone wins the lottery. It is not cool when someone withdraws their life savings and it gets struck by lightning and incinerates their money. Good luck, okay. Bad luck, not okay.

This is also the same terrible design in mount/collectible farming. There is zero progression involved. Progression is what makes games feel rewarding, not being “lucky” or “unlucky”. If someone wants to run ICC 600 times, they should be almost guaranteed to get Invincible. Odds are that they will, but there is a .2% chance that they won’t, and that possibility is BAD.

Just because people implemented these concepts when the game was made and people liked the game, does not mean all these things are good. People laugh at situations like this where people are unlucky, but it is not funny in a sense of delight or amusement, it is funny that a 15+ year old game would still rely on something this poorly designed 8 expansions later.

TLDR:
Why not do something that will actually be helpful to everyone regarding raid loot, like guarantee at least one weapon token? So, even if super unlucky, groups can eventually get items.

4 Likes

Because people will get geared faster and it will drop the fake “engagement” metrics Blizzard peddles to their investors to show that people are playing their game. It’s part of the reason we get weekly and daily chores to do for minimal rewards.

How dare you go against the interests of investors in favour of common sense.

2 Likes

Haven’t even seen weapon token drop once sense the upped it and same with gear…

2 Likes

How about implementing a “currency only drop” (minus mounts/pets ofc) from bosses, where as players that down a boss each get tokens they could then use to purchase gear items from vendors, thus giving all who participate in successfully completing an encounter a chance to advance gear wise, instead of the old, people who get drops will keep getting drops plus more, while those who do not get drops continue to not get them? However I know that this would make things relatively fair for all players, which probably isn’t a popular notion in gaming. :no_mouth: