Raid vs Mythic+ loot tables

To be fair that is already the current phenomenon. By 2-3 months you have already received ~12 items from your weekly chest which far outweigh the value of the EoD drops, even poorly itemised ones are likely to be better.

That’s always been M+'s loot paradigm, it’s really good at the start of a raid tier where it is far superior to gear through, then evens out as more people get access to heroic pieces, and then by the time you are a few months in and when most people have cleared heroic the upgrades are almost exclusively gained from the cache.

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I disagree with you on your statement:
"The coordination of a mythic guild will always be more time consuming and difficult than that of a 5man.
I’ve been on both sides of the fence. You’re locked in to a ‘schedule’ with a big group of people in a raid for a set time (12hrs per week average?)
When you have 5 people pushing for leaderboard placement, not only is the coordination required perfect for the entirety of the run (which is LONGER than a boss fight), I personally recall spending many more hours pushing higher keys for leaderboards than mythic raiding…

To your other statement:
“This is how it’s always been and how it should stay. Raiding is the backbone of wow.”
The backbone of ‘WoW’ is progression via teamwork and community against challenges and other players, which does not necessarily mean raiding.

My ending note is: Allowing high-end progressive paths for different kinds of players’ availability and desires is NOT a bad thing and would not ruin the game. BUT… by pigeon-holing other types of competitive players (M+ and PVPers) into raiding to get the best loot to be at peak min/max potential for the activities they like is NOT fun…
I’ve seen a few people say, “Have M+ sets which only ‘work’ in M+ dungeons”… sounds good. Doesn’t affect raiders. So there’s ways around it without us players having our leaderboard potential limited if we don’t have time to raid anymore.

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Please please please do not lock pvp gear behind rating. Comparing rating levels and keystone levels does not work. Getting 2400 takes WAY longer then doing a couple +15s.
This also hurts raid progression because it’s faster to Mythic plus then down heroic bosses. People want to be able to casually do raids, battle grounds and area to work there way up to heroic and rated game play.

Capping gear drops at mythic and 2400 cripples casual players because in order to compete they will still have to spam keystones, making no real point to even doing other content if its just not going to reword them.

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The weekly great vault captures rerolls… but didn’t it already alleviate the reduced gear drop rate from mythic plus? Additionally we still only get 1 item from this great vault and only have options of decent items if we complete X amount of content… I’m sorry but that’s bad logic for removing bonus rolls. Its one or the other it makes no sense to be both the math doesn’t add up here.

Also being fully geared from mythic + 15’s and still not being able to trade gear from heroic raid is a terrible feeling and puts mythic plus on a lower level than raiding… Can’t wait to fill my bags with a bunch of useless gear before I get something good and able to trade. Its going to be the same as BFA but just going to take a lot longer now…

At least give us master loot back for raiding guilds… Just listen to the community for once…

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No it not an improvement your getting less gear

One of the biggest problems with Legion and BfA PvP was not only the lack of PvP vendors, but gating the best PvP gear behind a rating of 2400. First of all, one would need the very best gear to get anywhere close to a rating that high in the first place. Everyone will just continue to do Mythic+15 as it is much faster and easier. I am hoping that we will still be able to upgrade the conquest gear without having to have 2400 rating. I have alts I want to gear and I want to do it through PvP. Earning 2400 on all of them is way too excessive.

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Idk what raid you get 2-3 pieces per week but I run to CE and rarely ever get that lucky

12 bosses, 5 pieces per boss, 20 raiders.

5*12/20 = 3.

Math is hard I know.

Wasn’t PVP gear locked behind rating in BC and WotLK? I seem to recall you needed like 2200 to get a full set.

Yes for seasons 3 and 4 in TBC and…most of the seasons in Wrath? I can’t remember exactly.

It’s also locked behind rating in BfA. The weekly chest is based on your rating.

WotLK I know for sure it was needed during one of the seasons. I got to like 1950 or something and was disappointed I couldn’t get the helm or the shoulders because those looked cool.

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Thanks I hate it.

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I believe that M+ and PvP players are at a disadvantage to raiders. Giving raiders 233 items/raidweapons/raidtrinkets and not giving anything similar to M+ and PVP is crazy. I understand that you are doing trinket set bonuses for PvP. Great start. I might actually pvp next season. I was watching a skill capped video saying it will not be enough, so maybe more tuning.

But primarily I am a M+ player. With the current state of loot, raiders just have an advantage in M+. M+ doesn’t even have a trinket set bonus like PvP is getting. It feels terrible that ALL top M+ players are currently also mythic raiders. Feels so bad to a primarily M+ player like myself. Someone that puts 500 or 1000 hours into M+ should not be at a disadvantage to raiders. It just is so unmotivating to play.

I also play a tank. there are twice as many tanks needed for M+ than for raids (ratio of tanks to other roles etc). This means I will not likely get into a guild that does mythic raid, even if I try very hard. Tanks are already very rare in M+ and need to be encouraged to play M+ without being forced into raid (where many of them simply don’t have a spot within the community).

I am very happy with you removing the bonus roll, it balances stuff a bit better between the three types of content. But more needs to be done. If you are not scaling down 233 items in M+ and PvP then give M+ and PvP a chance at raid items in there weekly vault.

Thank you

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Unfortunately, the Great Vault is not going to be what was advertised :frowning: The intention is to provide more choice, but in general most of us will not get that much more choice at the iLVL we want.

Even on a good week, I’ll not get three choices. I’ll likely get two choices. Hopefully both will be of the same iLVL, but if I spent any time helping friends of lower levels they may not :frowning: (I dislike that helping friends is disincentivized, but that’s another thread.)

14 mythic+ is a LOT, getting them all at the highest level is even harder. I doubt many players will actually get three good choices here.

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Sorry Jolt, you are a bit out of date. Mythic+ is a valid end-game playstyle and, if you listen to a lot of the higher level players, you will find that Mythic+ also requires a great amount of skill. The skill needed may be different than that for a raid, but the level of skill and effort required to learn and achieve that level, is indeed equally difficult.

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This is me right now for the expansion. I wanted to try and push M+ this season and I really enjoy the tank role. However the lack of guilds recruiting even for heroic tanks has me worried about my class selection.

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There is no penalty for doing low keys.

It chooses the lowest of your top 1, 4, and 10 keys to determine your loot for options 1, 2, or 3.

Legion had a scaling system rofl that entire expansion had good pvp even if you were on a medium geared alt.

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it just means i’ll be clearing heroic raid and starting on mythic before i bother with pushing M+