In raid progression, you have uncapped pull attempts. You have, effectively, as many “attempts” (this goes away when farm is established) at weekly-chest caliber loot as you have time for…
Here are some numbers to back up where we Were, not where we’re going. I’m posting this to make it public knowledge, if it wasn’t before. I understand the loot changes nerf the total chances for Raid boss drops, but it is still significantly more available if you have the chance to knock over even a boss or two, as opposed to no such pathway for other systems (that rely solely on Tuesday Resets for gear that is now also freely given to raid as an extra, because why not).
M+ is asking for Something akin to this. As it is, there’s a 1-a-week bat swing at anything meaningful (yeah but you have 3 options !). It doesn’t make sense why gear isn’t scaling above 15s, with some kind of loot chance DR (+ other potential gear systems, outlined in this thread above, to keep loot from flooding raid) / loot cap or of 1-dungeon loot lockout (like 1-boss lockout per raid).