I would like to suggest/see if I am alone in this way of thinking. I feel as though 10 man mythic may be more appealing to smaller guilds/groups of friends who want to progress. 10 man should not replace 20 man mythic, but simply be a different raid size, possibly with the same lockout. This should be similar to the older raid systems and be scaled only to 10 or 20 man.
Thoughts? I hope someone from blizz sees this and considers it.
They already did this once. 10 man becomes an incredibly difficult thing to balance because of the limits of what you can bring.
For example, a 10 man Nathria comp would be
VDH
Brewmaster Monk
Unholy DK
Unholy DK
Balance Druid
Fire/Frost Mage
Shadow Priest
Disc Priest
Resto Shaman
HPaladin
There’s not really any room to change anything there. Even if a big AMZ nerf comes in 9.1 you’d just see one Unholy DK swap out for a Fury warrior (or arms, depending on the rest of the fights).
At least with 20 people you see some variation and have some flexibility.
If the issue is debuffs/buffs then incorporating those into professions could solve the issue. Scrolls with pally buffs or monk debuff for example. If it is utility then that seems to be a larger class design issue that should be addressed. Historically smaller raid sizes did suffer from lacking some utility but unless you’re the bleeding edge you find a way. That’s not to say that its mandatory either, but at least having that option should be available to those who want to try. I do however see where you are coming from and want blizz to do something about this
It’s not just utility (whatever that means), it’s much more just class design.
You only have 2 melee spots in a 10 man raid. You’re bringing the two best melee players in your guild and if you’re in a top-line guild they’re playing (likely) a meta class of some sort for that patch.
You only have 3 ranged spots in a 10 man raid. Based on the history of raiding in WoW, at least one of those spots is a Mage or Warlock, probably two with both. You have 1 free ranged spot to add in a class, so you’re picking the best player who doesn’t play lock/mage and throwing them in.
It really only solves the ‘We don’t have enough people’ issue. Which is a real thing, but the downside is that 10 man raiding was just never balanced as well as 25 man when both existed (I did BWD/BOT and Firelands 10 man exclusively, DS 25 man and 10 man).
Do you think that the option should not still be there regardless for people who don’t care about playing super meta? I plan enhancement shaman so I know I am a degenerate and would never have a spot in a hardcore 10 man mythic guild; however, if I were to do mythic with 9 friends then we would just give a shot for fun. Again, I am not saying it should replace 20 man raiding, and it should probably have the same lockout as 20 man. I am just saying that the option would be nice for those in a smaller circle.
No the option shouldent be there.
We did that gave the option and either they get equal loot and that means it needs to be equally hard (near impossible to make it equally hard and that becomes super meta central as said above).
Or it gives lesser loot and than it needs to be consistently easier and again doing that while keeping it harder than heroic also is not worth the effort.
Fail to balance it right and people complain. While getting people for 20 is already difficult you make it drop the same loot (I disagree it should drop lesser to prevent this) than people do 10 as it’s much easier to get 10 good players working as a team even if the content is the same diff. This add to the 2nd problem the content needs to be harder in order to make the content the same diff just do to the simple fact it is easier to get 10 people to work as a team.
As such you will never get a balance that people are happy about with a ilvl drop than people are happy about as you won’t be happy getting lesser ilvl loot I bet but I won’t be happy with you getting the same as than you are taking players away from 20 man making it harder to get 20 man raids going while “forcing” me to do 10 as it’s easier to do get the same loot. While if 10 is harder to get same loot people qq for nerfs and raid 20.
There is also the factor of if they are on the same lockout meaning can you do both. Which no you should have to pick one or your forcing people to raid both as guilds will want you to do so to be caught up. As such more time needed.
It’s my understanding that the reason Blizzard decided on a fixed raid size for mythic was so that they could focus on tuning around that number. Recall that these things are very tightly tuned for the best guilds running the best comps to be able to complete them in the first few weeks of progression. If you reduce the number to 10, that target becomes much harder to define. You can no longer make the same assumptions about raid comp that you can in a 20 man raid. Will a 10 man raid have access to X buff, or Y utility? Do you tune it so that those things aren’t required? Then it’s too easy for these top guilds, and they all just steam-roll it week one. If you tune it so that X and Y are required, then other classes/specs are going to be shut out of any competitive guild.
It’s easier developing a raid for one size instead of two.
I’m be complete and utterly shocked if they ever decide to go back to two different raid sizes.