it’s not a participation trophy if you have to join an organized team (NOT IN GROUP FINDER), beat the content within a certain amount of time and are rewarded with a unique, exclusive mount. What does that sound like? Sounds like you have to earn it in one way or another
And they likely made it available for Normal because it’s going to be a shorter season - so they included average players. Which is great
As a casual player, I was going to put my head down and go through LFR for the slime cat, but having to try and find runs that I’d get into (no aotc achievement, non-raider ilvl), let alone one that would actually finish the raid. The previous mounts for end of expansion weren’t too bad, one and done, this ain’t that.
If it remains only for Normal or higher, then there’s my answer for Dragonflight being more casual friendly.
Yes, they made it available for Normal because it’s a participation trophy. It’s something nice for the end of the expansion, which is also why it should also be available on LFR.
An easy win for the end of a generally uninteresting expansion, and they scuffed it. They chose to be spiteful yet again. Guess all their big talk just continues to be nothing but talk.
I’ll get it for participating in Heroic while also getting the title. I’m just not a big enough rectal orifice to want to deny fun things to a large portion of the players.
My getting the mount was never in question. Others being denied the opportunity to earn it through their preferred difficulty because Blizzard failed to be honest, yet again, is the problem.
Man this is turning into an iSpy except you have to find the narccicsist. One in particular is using an extremely obvious form of deflection to showcase why they think they are right while while putting down others for wanting to have something that should be fair and easy for everyone to get equally.
This is false and people should stop parroting it. What they said, at the start of Mists, was that the extra people doing Dragon Soul LFR led to them making a larger than normal first tier in Mists (16 bosses).
Additionally, Ghostcrawler said that raiding was the most cost-effective way Blizzard had to retain players. So the notion that creating raids is “too expensive” is absurd.
No there aren’t, very few Mythic raiders post on the forums at all, and every single one I’ve seen post on this issue thinks Blizzard should stick to what the achievement says and have it on every difficulty.
Including me.
When some troll says something trying to antagonize people, please check their armory before just assuming they’re a “high-end player”.
Yes, they are. Look through the slime cat threads.
This is quite the statement, considering there is no way for you to prove this. From what I’ve seen from just this last week, there have been many players on the forums who make it pretty clear they’re high-end and have great disdain for anyone who chooses to raid below Heroic or engage in more casual, open-world play vs. participating in difficult content.
Since it keeps getting brought back up now, this is the raid finder segment of the Gamescom 2012 Q&A that WoW Insider did.
Raid finder was a new feature for Cataclysm, which had a very mixed reception. Were there plans to update it in Mists, and if so, how?
Ion explained that, in Cataclysm , raid finder wasn’t actually a separate difficulty setting. It was the normal difficulty 25-man raid with an invisible debuff – they didn’t have the technology yet to make it a whole new difficulty setting. However, in 5.0, LFR will be a completely separate difficulty setting, and this gives Blizzard a lot more freedom.
Raid finder, Ion continued, is meant to give players who don’t have access to other raiders through a guild or otherwise a way to see the content, but he recognizes that it became part of the gearing path, which wasn’t what was wanted. He said he would not, for example, make the later loot drops a half-tier improvement from Firelands heroic gear again – that was a mistake, as it made the gear unquestionably better than the previous tier’s heroic items. Another problem that they had was that as the last tier of the expansion, Dragon Soul gear was really good. As Ion explained, they really went to town with the stats, making them almost perfect, and the procs were really, really good too.
He went on to say that in Mists , the item level of the raid finder loot is designed so it’s not appealing to players who have the last tier’s heroic loot. They’ve also made some big changes to the loot system to make it less easy to exploit for groups or guilds, and are slowing the introduction of LFR itself. Ion explained how it’s broken into sections, the first of which is released one week after the raid itself opens, then the next a week later and so on. So raid finder gearing will hopefully not be anywhere near as appealing.
But Ion was very keen to point out that there’s a really important part of raid finder that people who don’t like it have to recognize. When Blizzard know millions of players will see content, it makes it easier for them to justify allocating resources to it. John pointed out that only 3,000 players killed Prince Malchezaar, the last boss of Kharazan, at the time it was current .
[Ion emailed us a correction: John was referencing Kel’Thuzad in Vanilla Naxxramas, and that figure applies specifically to the time period prior to the 2.0 patch that introduced the Burning Crusade expansion.In other words, only ~3k people ever finished Classic WoW’s final raid tier while it was relevant content. Many more people than that killed the final boss of Karazhan, which was our first 10-player raid and thus much more accessible to a broader population.
The fact that so few people saw the final raid tier of Classic WoW, let alone its conclusion, was a major factor in the conscious move away from a pure progression system, and towards the introduction of catch-up mechanics such as the Badge gear in Burning Crusade and Wrath and Justice gear today, so that players who didn’t complete the prior raid tier can still experience the new content offered in each successive patch.]
It’s really hard, both agreed, to justify putting the huge resources that a raid takes up into something less than 0.1% of players will experience.
Yeah, those are more than likely Heroic raiders that have killed a few bosses in Mythic and think they’re hot feces for it. It’s this weird thing that comes out of the Heroic population and it’s frankly a disgusting mindset.
I have, the people saying that sort of thing generally haven’t even killed Jailer on Heroic. I haven’t seen a single one who’s killed him on Mythic or even gotten close.