Hey everyone,
Does anyone think that we will ever see a raid tier where the raid bosses are separated into their own individual instances with their own lockouts? Currently FFXIV has introduced a raid system that allow you to defeat a raid boss and then progress to the next boss in a separate instance and lockout.
In the current set up you can only complete the most difficult content if you are able to set aside 4 or more hours to complete the entire raid tier. In addition this experience becomes more difficult when pugging because of the constant turnover of raid members during each raid. If a raid fails then you need to find a group that is currently at the same content for the week or you will need to join a “fresh” group and complete raid content that you have already finished during your lockout. There is the option that you can host a raid group and save a lockout but then you are not able to return to bosses that may still have gear that you are interested in obtaining.
If each boss was set to its own lockout then you could just join a raid group for each individual boss that you need and be done for the week. This would also allow you to progress a raid tier at your own pace. It may take 1 week or 20 weeks to complete a tier but at least you would be able to focus attempts exclusively on the bosses that you need especially in those final AOTC weeks.
In this type of system it could still be possible to follow the usual raid orders
Here is a sample Flow Chart for Raid Boss progression in a 10 Boss Raid
Boss 1 Defeat -> Unlocks Boss 2 and 3
Boss 2 and 3 Defeat -> Unlocks Boss 4, 5, and 6
Boss 4 Defeat -> Unlocks Boss 7
Boss 5 Defeat -> Unlocks Boss 8
Boss 6 Defeat -> Unlocks Boss 9
Boss 7, 8 and 9 Defeat -> Unlocks Boss 10
Each of these unlocks could be linked to a characters achievement. If you have obtained the achievement then you have the ability to progress to specific set of bosses during the raid tier.
During realm first or world first mythic raiding this type of system may not work as well by gating each instance behind an individual achievement. A workaround for this could be that guild achievements also unlock the ability to enter the deeper raid instance. This bypass could apply if 70% of the group inside of the instance is from the same guild that has obtained the achievement. This would allow players to bring alternates into the raid without having all of the content completed. To avoid abuse in this type of guild system you can have the raid instance collapse after a minute or two if the 70% threshold is not maintained.
In order to facilitate a more streamlined raid experience for groups that are doing a “full clear”, NPCs or Waypoints could be introduced after the defeat of each boss. A player could then interact with either of these and select from a dialogue list the next content that they wish to complete. This would help bypass the need to zone out and then in to a new instance. The time lost during the transition between instances would probably (depending on each computer) be comparable to the time it takes to backtrack after a boss and move to the next wing of a raid.
I understand that this type of content may not be preferred by some players but from a more casual standpoint it would make the content more approachable for other players. This would probably open mythic level raiding to a larger amount of the population knowing that they can complete an individual boss without being locked out for the rest of the week for an entire raid tier.
Please feel free to discuss!