“Raid learning groups”

A while back I saw some mythic raider make a post about normal or heroic uldir progressions / learning group where they stated anyone with appropriate ilvl ( 340 for heroic) would be allowed and he would teach people how to raid and would be stress free emvoirement. They did this to encourage more of community to fall in love with raiding.

It would be cool if blizzard incentivized this kind of stuff so more people would do it. Would be better for community over all.

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What incentives would you suggest? What requirements would be necessary in order to reap the incentives suggested? What protections against cheesing the requirements set would be necessary to ensure the feature couldn’t be taken advantage of?

I agree it’d be cool to incentivize something like this – but there’s more to consider than just the incentive.

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I don’t know. But I’m sure some one at blizzard gets paid to come up with the answer.

Maybe requirement should be cutting edge to run such groups. And people in groups are put in randomly who don’t have any heroic achoevmements or minimal achievements or no AOTC. And they should be able to rate the leader. If leader maintains certain rating through out the season they get a special title and/or transmog

They did. It’s called LfR.

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Lfr doesn’t teach people to raid.

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It’s where I learned most if the boss mechanics.

Sure, potentially – but you’re asking for the implementation of a feature that may not be utilized to any great extent and that requires a potentially significant investment of development time.

Thinking through the potential pitfalls and possible reward structure during your pitch is therefore a good idea. You’re trying to sell an idea here, right?

This sounds cool – although I question whether random group comps are advisable, and whether or not a user-rating system would be subject to abuse. There are plenty of folks playing this game who like to troll, and I’m sure some of them would like nothing more than to join a raid like this, reap the benefits of the gear and the patience of the leader, and then leave the leader garbage ratings despite their efforts.

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How about a commendation system? Where at the end of each run, dungeon, guild, etc… that you complete, you can leave a commendation on someone that left a positive impact on you. Commendations could be:

  • Leader
  • Tutor
  • Good Teammate
  • Helpful
  • etc…

Something along those lines. Then, your account, Character Sheet, Group Listing, etc… Can show that you’re x type of person. Those that are helpful should be easier to see in LFG and everywhere.

Exactly. LFR teaches you how to faceroll.

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I’d love to see a system like this. I’d be a bit concerned if there were a reward structure attached to it due to the potential for people to be generally awful to each other (we really don’t need new ways for people to do that) but as long as it was well-implemented, I’d be all for it.

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I find LFR very counter intuitive for someone who wants to step into raiding. Go have your wives/husbands clear LFR and then let them participate In a few mythic pulls. It’s a dramatically different experience.

Incentivizing this kind of community play would be great, but it would be a certain headache to set perameters that couldn’t easily be manipulated.

Tough design in my opinion, great idea.

It can, if you want it to.

There has to be a reward for it. The community mindset needs to be changed. With that, they need incentives to change. A small reward for being friendly, helpful, etc… Should be rewarded and clearly stick out. It works in excellently in FF14 and other games are starting to implement something similar, such as Overwatch.

Wasn’t some sort of mentoring program discussed at some point? Never heard anymore about it.

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Yeah, that’s why I said I’d be concerned, but didn’t say I’d be against it. Just have to be really careful with the reward structure, and do everything possible to prevent abuse of the system.

Anything that encourages people to be polite, patient, and understanding with one another is something I view as a positive, as long as opting into it is an individual choice.

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Yes, people that want to learn the fights will learn them, because they are trying to. Not because lfr teaches it properly. You can meet every fail state and win in lfr.

Which is totally fine, if people want to play lfr that’s cool. It doesn’t teach raiding though.

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Do what FFXIV did. Implement a Mentor/Sprout system where the Mentor roles means something and have the requirements for it. And then have a mentor queue that gets you put with groups that lose members mid way through. Give Mentors XP/Rep bonuses for using the Mentor Queue system.

Also in game guides similar to what EQ did when it launched. Where is something. How do I do “x” and other such topics give to the guides to answer. Yeah sure there is google but sometimes it better to get help from a real person than just a webpage.

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How, it doesn’t even have most of the mechanics. The only way I could see it teaching would be to do exactly the opposite of what the majority of people do in there.

the amount of CE raiders willing to do this is extremely small.

That’s why they gotta add incentives like I suggested in my earlier post.

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The incentives would have to be pretty intense to get players of that level interested in teaching people who may not even be willing to learn.