Raid finder tutorial mode

One of the problems with raid finder is that players come in with little to no experience. I have been in multiple raid finder groups lasting 6 hours or more on mechanic heavy fights like N’zoth.

Raid finder should be about learning the fights. I think blizzard should do two things in raid finder, AND ONLY in raid finder:
First, when a mechanic heavy phase/ability/boss damage is about to happen the raid should be paused.
Two, the mechanic should be explained on the screen with a visual aid of what to do. Everybody hits “ready” and the fight resumes.

This feature should be something that can be turned off on one fight or all the fights, by a simple majority vote

Before you guys hate on me for wanting a feature where Blizzard holds the player hand, they already do that: in the tutorial, on some quests, etc. Or some of you will say “thats what addons are for.” Some people don’t like addons, or don’t play with them. Others want to learn the fight by experiencing the mechanic themselves without the group wiping 10 times in raid finder.

Personally, when I go into raids, and have watched the youtube videos on the encounters, I have learning difficulties and memorizing 4000 mechanics for the bosses and trash. I’d rather do the fight in raid finder, then joining a normal or heroic guild group and wiping because I forgot about some stupid mechanic.

Raid finder should be about learning the fights.
It should be no pressure.
It should be an experience where a bunch of random strangers can overcome difficult challenges without having someone scream on wipe number 3, “KICK EVERYONE WHO DOESN’T KNOW FIGHT”
Finally, I play WoW alot but consider myself a casual, raid finder is the level I perform at. in BFA my dps was so bad on every class including dh I quit. I hope I can do better in the next xpac, but I strongly feel that raid finder is the level I perform at. I don’t think I or anyone learning the fights or practicing our rotations should be punished by doing 9 pulls on nzoth.

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And also they bubble wrap your character so it doesn’t get damaged :sunglasses:

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As much as this would be a good idea it would never happen because everyone would just vote no since they just want it over and done with as soon as possible.

Too many people in LFR don’t want to learn, they want to be the weakest link and win anyway. And since Highmaul LFR they’ve had this attitude reinforced with rewards.

I’m a hunter not a pally!

That’s on them. You can’t complain about pounding in a nail with your hand when there’s a hammer next to you.

9? That’s nothing for a boss you don’t know.

Oneshots are when you’ve learned it (or it’s undertuned/your group is overgeared enough), not for a random group that’s never seen the fight before. All this “pause” system would do is annoy A LOT of people and LFR queues would be through the roof because 12 people signed up and the rest did something else instead.

We have the dungeon journal, if people cared enough they would read it, is not that complicated for LFR fights.

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Blizzard considers LFR a difficulty mode and LFR N’Zoth was indeed BROKEN. LFR is supposed to be a suuuuuuuuper eaaaaaaasy mode, if you wipe 9 times on N’Zoth that’s more like normal or heroic difficulty. Fight was broken on LFR, Blizz just didn’t care for whatever reason. Probably the mad rush to get Shadowlands out and the staff exodus they suffered and all of that under C19 and wildfires.

LFR N’zoth is easy.
Oh wait, you think everything blizzard put out is broken. Like the lfd system.
Truth of the matter is. People refuse to read the dungeon journal to see what the fight entails. That’s not broken by blizzard, that’s lazy on the players part.
I’m sure you got kicked from lfr too, tho.

2 Likes

I assure you no one queues for LFR to learn anything.

Ouch. 6 hours in LFR would send me into convulsions.

Just curious, have you ever raided with a guild or other regular raid team? 9 pulls on an end of expansion boss is nothing.

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I’m surprised that the boss didn’t just throw the loot at them after 6 hours.

“Fine! Take it! Just stop!”

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its a good idea and nobody has offered any meaningful feedback proving otherwise.

Many people learn better with a hands-on experience. which is what you’re suggesting.

a lot of people just use this form to take out their anger on people offering suggestions.

LFR is supposed to be a learning mode yes, and part of learning is learning that sometimes to take a boss down its gonna take a few attempts. 10+ pulls is nothing compared to bosses in heroic and mythic, i’ve had some bosses take 50-100 pulls before we got them down.

11/12 bosses where softballs, teaching you basic mechanics, the final boss expects you to pull everything you learned together, and also to teach the lesson about persistence and making progression with each pull.

i’d say the system is working as intended.

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Make LFR a solo scenario

Heya Lyzela I am a relatively new player in that I started last year and I remember how it was both doing my first dungeon as well as my first raid (I started BfA ‘endgame’ in 8.2.5).

I don’t think we would need a tutorial mode for new players. I think the first time doing a raid boss the challenge and overcoming the challenge is a good feeling. Sure maybe I’ll fail the first time, maybe even quit for the day, but I have a quest for the boss so I find that motivates me to keep going.

Another thing I enjoy is that they release LFR in wings so atleast I can stay assured I will get all the bosses.

I like the concept of a tutorial for a raid but I would rather players read up and learn from the adventure guide.

Lmao. Too funny. ‘Here just take this junk so I can go back to binging Netflix!’

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You have more patience then me, raid finder is what, 3 bosses per? You have stayed in groups that have lasted 6 hours? That is madness.

I can’t read something and learn it myself. I have to actually get in and experience it hands on.