These are the steps involved and their negatives:
-
Forming the group – five mins to over an hour spent for the raid to form and for every player to arrive at the target.
-
Wipe – players will often leave… return to step 1. Or, the raid kills the target, move to step 4.
-
Progress is being made, but the raid continually wipes. return to step 2.
-
You kill a raid boss and the raid moves to the next boss. Or, a few players leave, return to step 1.
Oftentimes a raid will only get 1-2 pulls in per hour due to those steps… Oftentimes those raids fall apart without ever getting a kill.
This drastically lowers the enjoyment of raiding
I think this game needs a better queuing system. If instead of selecting a raid/difficulty and look for a group with a note on where they’re at, why not upgrade the queue system with checkboxes for each individual boss & for the difficulties desired for each of them, for players searching for boss kills?
It also wouldn’t hurt to make it an automated system kind of like LFR where players are automatically chosen and teleported to the raid; just to save time because players often cherry-pick players based on their experience which leads to lots of time wasted. I have something to say about that later in this post…
If not the automated player selection, then can we get auto-summoned to the raid group when they’re out of combat atleast? Just to eliminate the massive amounts of downtime that raids encounter.
So with regards to players cherry picking players for how far they’ve progressed in the raid: why not just make the lowest unfinished difficulty the prerequisite for the subsequent difficulty so that we all know the encounter walking into it at any difficulty (minus one or two steps)!? One of the biggest complaints in a raid is people not knowing a mechanic and therefore wiping to it repeatedly. This can eat up lots of time for raids. So why not make LFR the prerequisite for Normal difficulty? Then Normal the prerequisite for Heroic and the same for Mythic difficulty?
Also, can we save loot rolls? So sometimes we’re unable to secure a kill on a specific difficulty but, at the same time, we want to be sure that we maximize our loot per week. So we’re often faced with a choice: do I join a normal/heroic group and get kills for lesser gear, or wait for a heroic/mythic group?
What if instead we had the option (assuming that raids won’t get Mythic + ridiculousness with regards to loot,) what if we had the option to save a loot roll until desired!? So, for example, a player could kill a boss on normal, heroic and realize that a mythic kill is out of the question for that week, so they then choose to roll for heroic loot for that specific boss kill.
^ This would free us up to have the option to join any raid that we want to join.