Raid Currency

So, despite having some early luck on rolls, my Paladin has been dry for 4 lockouts now. Just lost two rolls, both over 85. This is just a case of bad luck, I know. But I can tell you, it is not fun. How long will this go on for? 5 lockouts? 6? 10? It’s very discouraging to leave so much to chance, and I do not like gambling with my time.

I understand the counterpoint to this will be “join a guild with a loot council”. Yes, that is a good idea, unfortunately I am in a position where I’ve got to go away for work for quite some time, and will only be able to play phase 1. This is what has stopped me, but I am sure there are several more casual players that are unable to commit to a guild for whatever reason and are living that pug life.

Raid currency was introduced in later expansions to combat this. I feel it is a good system, and could aid to player retention, even when your luck is down.

If they were to implement something like this in BFD for example (Yes, I know this will not be added at this point for BFD, just using it for reference) I feel 15 of said currency would be an appropriate number for a piece of raid equivalent gear. Each boss dropping one of this currency in the raid. So you would need to complete the raid 2x plus 1 boss IOT have the currency required for an item.

I can’t see any downsides to this addition, but I would like to hear what others think. If you counter is “No, because no changes”, then it seems you have missed the entire premise behind SoD and would probably be much happier in Era.

Edit for clarity: Vendor would not see items from the raid, just items with similar stat pools. Item sets, epics and trinkets from raid would all remain BiS.

Kinda how I’m feeling. I can’t roll over 30 on my priest.

I try to just change my mindset to “eh, ill get the stuff eventually” to combat this feeling of missing out some how. You cant win em all, but when you do it will feel good because of all the times you missed out.

I’m pretty sure I have a mini Blizzard intern inside my PC who specifically changes code on the game to drop loot for my classes when im on the class that can’t use it.

As an example. On my Shaman all I see is cloth caster loot which I ofc can take but I just give it to the 3-4 other casters in my group and pray for the leather caster stuff.

On my Priest all I see is mail gear and 2h weapons.

On my Warrior all I get to see is Leather Attack Power and Cloth caster gear.

Blizzard is plotting against me and I know it. Every single BFD, every single lockout on my shaman, and have NEVER seen the Leather Caster gear, epic staff, or had a good roll on trinket. Contemplating just HR trinket. Wouldn’t be hard but i’m tempted to with this luck.

and Ive never seen the 45% chance to drop mail gloves off Gelihast. Is what it is

But that’s the thing. It doesn’t have to be.

I feel like SoD is about keeping the spirit of Classic, but adding some changes to enhance gameplay. This could be one of those changes.

maybe it wouldnt be such a horrible change if the currency was very limited, and you could only buy items from all the bosses but the last 1 or something. It should be a way to just get 1-2 pieces from bad luck after playing for a while but not every item be available for purchase imo

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I agree.

Actually, I think it should be a completely separate pool of items. Not set pieces or any of the loot that drops from the raid, just a group of items with similar stats.

Things like the Epic BFD sword should remain BiS, and not available for the currency.

It wouldn’t be that bad if some of the gear wasn’t ridiculously powercrept like helmets.
But yeha phase 1 loot system is very frustrating. Just make the lockout daily already.

I actually completely agree with implementing raid currency from a conceptual point of view.

For instance, the vendor could be neutral and wouldn’t sell you anything until you turned in an item from defeating Akumai (not pearl obviously, some new item) at which point you become “friendly” with the vendor and can use BFD currency to purchase items. This way you have to clear the content at least once, which I feel is the true ultimate goal of the game from the designer’s perspective.

The rate at which you gain currency should be relatively slow though, and feel more like a “hey you’ve done the raid 10 times and still need X item, here you have earned it” and not like an intrinsic part of the looting system like it was for later expansions. Essentially a soft fix for bad RNG that makes your time feel more valuable. In this sense, Epics should definitely NOT be sold for currency, as it would completely go against the classic philosophy of “Epic gear should feel Epic”.

Really? The cap is level 25…

The counter point is :slight_smile:

Form your own raid and HR the targeted item.

Suffer rolling your dice

GDKP.

People like GDKPs to avoid this issue. The marketplace of ideas sets what is successful and what fails. It wouldn’t be popular if people weren’t tired of losing rolls or dealing with corrupt loot councils.

You mean you want a terrible retail vendor system like dragonflight?

No. Suck it up.

This is the mentality of classic that just drives people to “farm gold” and go into a gdkp.

3-4 years ago, 6 months of lockouts… Chromag never coughed up the shield. So no, you don’t “get things eventually” with the classic system.

Soooo many people that fall into the “You think you do, but you don’t” category. Some modern day mmo players simply can’t take how things used to be, but still want to be a tourist none the less.

The loot system. 3 day or 7 day lockouts. No dual spec. No instant travel. No LFG system. No transmogs. You see these types of complaints all over the forums. Every new classic season or classic expansion.

They thought they could deal with it, but they can’t.

I’m not seeing any counter point as to why it would not enhance or be detrimental towards gameplay. Once again the narrative of “we didn’t have it in vanilla, so no”.

We didn’t have runes in vanilla. Didn’t have a 10 man BFD raid. There are lots of changes, you seem to have missed the whole point of SoD.

If you have a legitimate point as to how a raid currency system would be detrimental to gameplay, I’d like to hear it.

The crossbow, sword, and staff don’t exist.

I’ve done 30 BFDs and not seen a single one.

I love the raid currency as a way to combat never seeing the loot even drop to roll on.

Last boss drops a token. 7 tokens for epics, 3 for tier, 2 of jewelry, 5 for blue weapons.

Feels fair imo.