Raid Currency

The system suggested wouldn’t give you a piece of loot the first time the boss was killed either. It would just start the counter and then you would have to earn the currency.

I don’t want more RNG, personally.

This thresd’s idea of a currency and system is an evolved form of the original Valor systems. Problem is, Blizzard corrupts everything we ask for and we ended up with this new stupid Valor system that’s worthless to some people.

Incentivizing running through raids more to get the pieces you want sounds great to me.

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But when it never drops or takes months to drop after hundreds of kills, that’s when it stops being fun.

If people get a currency they can build towards as a backup if that item doesn’t drop, then they earned the ability to buy it after so many runs and that’s a good feeling too.

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I hear you. There are quite a few ways to acquire gear within the bounds of raiding. But again this is to protect against never seeing an item drop that you’re after. On the community council forums there’s a post where someone’s guild has cleared m sylv something like 23 times and has yet to see a single dagger drop. This system would negate that situation entirely.

Remember there’s some nuance to using the currency also. Let’s say I’ve saved for weeks and finally have enough to buy that item that hasn’t appeared for me in my vault or personal loot. Maybe I pug so loot trading doesn’t occur that often. I buy the item then the following week the item drops for me. That’s just the way it works. I chose to guarantee the item vs face the possibility that it would never drop.

Absolutely, but the post I was replying to was saying that unlocking the loot table at 1 kill is a bad take. Which is their opinion, and thats ok.

I’ve advocated hard for bad luck protection already on the CC forums, but I don’t think one kill of a boss should unlock their entire loot table.

you realize that is only because of the vault right? before when we had bonus rolls, they were set up to guarantee loot after a few times.

Daggers are always a problem with rogues because whoever sets up the loot tables either hates assassination rogues or doesn’t understand they only use daggers.

it already does

I agree with your first post where it’s unlocked after five kills. That’s five weeks of raiding before people can start buying gear— if they have the currency.

My only argument for that is, what’s the difference between someone that buys a aotc carry and receives the sylvanas bow first run, vs someone who spends a couple months progging aotc with their guild and after several months of farming sylvanas still never gets the bow?

Clearly player B should have some method to acquire it outside of “luck”.

But I’m open to the idea of unlocking after a few kills, I think finding a happy medium is important.

For the vault, yes. Still an RNG factor there. Purely targeted loot should be more difficult.

If 5 is the magic number then I’m ok with that. At least then I’ve had 5 chances to get my piece before buying it.

Thats the kiss/curse of RNG. Yes, it happens. On my guild’s first normal sylvanas kill, 2 of our 3 hunters got the bow. It felt really bad for the third, absolutely. And it took him a long time to get it.
Ill refer up the to quote above yours. After X number of kills the loot table should be opened up. I just don’t think X should = 1 in this case.

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it is more difficult you still have to get ‘x’ currency.

opening up and getting the currency are two different things. Why would you want to make a system where it is guaranteed people can’t get loot for ‘x’ number of kills. That isn’t a fun system.

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Because it cuts down on carries. If people unlock all the loot tables from one carry, then all they have to do is spam LFR to get currency and buy gear.

I think we’re misunderstanding each other. Loot can still drop normally. But after X kills a vendor will allow you to buy the pieces from that boss for currency. Its bad luck protection, not preventing loot from happening.

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A system should not be designed around preventing carries.

lol, you don’t raid do you?

But even with that example, farming LFR for currency would take much much much longer to acquire one piece vs farming higher difficulties. Let’s say something that would take four weeks of heroic raiding to buy, would now take you twelve weeks. Very few people would argue that that’s “efficient”

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Yes I understand the currency droprate difference. Though I feel your example of four weeks to twelve weeks is a bit outside the realm of possibility. By that point, a new raid could come out. That’s three months later.

We’re talking shadowlands here :slight_smile:

yes it is all in the numbers of the currency, LFR is not the place people would farm, thinking that is a laugh.

I wouldn’t count on anything new being added for Shadowlands. Sounds more like a concept made for a new expansion moving forward that follows the release schedules we used to have.

With that, I’ve given my thoughts and I hope the discussion continues to evolve well! Time to get back to work. :slightly_smiling_face:

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Yeah I certainly don’t think it’s something they could reasonably sneak into this coming patch.

But I appreciate everyone’s contributions to this thread, discussions like these that don’t devolve into name calling or derailing are good for GD.

meh, there isn’t as much as that as people make out on game specific topics. It is usually only the ‘other’ types of threads that people do that.

I really don’t see how you could be fair to all the different difficulties though with this type of system. Far too often these systems are useless to people doing LFR because they have a staggered release and blizzard has the mistaken impression LFR is easier to get gear from.