Raid Consumable Prices Are Out of Control

Blizzard needs to understand that Classic realms today have way more raiders than Vanilla ever did. That by scaling layers based on population numbers doesn’t work when the percentage of raiders is 4-5x higher than it was in 2005. Without adjustments to layers, spawn rates, or additional ways to generate resources, we’ll continue to see ridiculous raid consume costs that make raiding unnecessarily expensive.

In Vanilla, only 10-15% of players raided but today, it’s closer to 40-50%. This means that while we have way more raiders than back in 2005, we don’t have more herbs, ores, and elemental materials spawning to support them.

adjust resource availability to match today’s Classic player base
-lower the player per layer requirement to 1500-2000 from 3000
-increase spawn rates for key raid consumables
-set a minimum of 5 layers for high population servers
-increase alchemy transmute outputs for flasks

4 Likes

Have to agree.

The guild I’m in requires that we bring at least world buffs, and top consumables to progression raids like BWL. Don’t need Ekos or Blasted Lands buffs though. That still means for the least expensive role (healer) on a PvE server (better farming, less opposition) it costs during lowest possible price hours:

Distilled Flask x1 : ~130g
GFPPx4: ~40g
MajorMana x25: ~75g
WBs (DMT buff purchase) : 5g
Dark Runes x15 (or Demonic @ ~5-8 per farming hour): 70g

The absolute cheapest raid cost per healer without herbalism/alchemy in this circumstance is 250g per week + 2 hours of demonic rune farming. There’s no amount of questing that will generate wealth to offset that kind of cost. Add an alt into the mix like I have, and I’m spending an elite mount worth of gold every two weeks at a minimum.