Blizzard needs to understand that Classic realms today have way more raiders than Vanilla ever did. That by scaling layers based on population numbers doesn’t work when the percentage of raiders is 4-5x higher than it was in 2005. Without adjustments to layers, spawn rates, or additional ways to generate resources, we’ll continue to see ridiculous raid consume costs that make raiding unnecessarily expensive.
In Vanilla, only 10-15% of players raided but today, it’s closer to 40-50%. This means that while we have way more raiders than back in 2005, we don’t have more herbs, ores, and elemental materials spawning to support them.
adjust resource availability to match today’s Classic player base
-lower the player per layer requirement to 1500-2000 from 3000
-increase spawn rates for key raid consumables
-set a minimum of 5 layers for high population servers
-increase alchemy transmute outputs for flasks