I’ve been trying to find a solid answer to this. Do classic raid bosses have primary stats such as strength, agility, intelligence etc?
Some claim they have set AP and HP, but others say this was a design of the vanilla engine not the classic engine. Vindication and Serpent Scorpid sting are proven to lower the damage output of mobs they apply to, which would imply primary stats are part of mob design, and these debuffs are currently applying to raid bosses successfully (which apparently is a bug)… so are raid bosses designed the same way as other mobs?
(EDIT: meant scorpid sting. cheers @Bitongo)