Blizz confirmed Memes will not be buffed despite them always being sub par, and the compounding effect of harder raids. Raids are the context in which a class functions, you cannot divorce class balance from raid balance because they exist together. Blizz, you added melee-unfriendly mechanics to stop melee stacking, that is class balancing! but you nerfed every other non-meta harder than your target: warrior/rogue.
If you change a raid you change how that class performs, and if you change a class you change how it performs in the raid. Certarus Paribus
All you meta-class players should realize how painful SoM will be
12 month cycle, down from 24 month.
No change to drop rates. Rates built around 24 month game.
Class stacking (HEAVY competition for gear)
Gear scarcity is going to be unreal. Hard pass on SoM1, see ya in a year for SoM2.
Itâs pretty obvious by âclass balancingâ everybody asking for it meant actual changes to the classes and not raid changes.
Though I do find it interesting in Kaivaxâs post that they noted groups stacking Warrior/Rogue(The thing pro-balance people keep warning us about) struggled more than groups that had a more diverse group.
Obviously thereâs a lot more to it than just a beta test with pre-made characters, though given the shortened cycle with no changes no drop rates I suspect that gear congestion will only further discourage stacking classes that all compete for a good chunk of the same gear.
The problem isnât even gear scarcity. You can get around that by running split raids.
The problem is players wonât want to play 3-4 alts so only mains can get gear.
Throw in the fact raid sizes are 40 people and you can see the problem. MOST of the people talking about SOM are people who just want a lively leveling world. Virtually nobody wants to play it for the raids or the âharderâ raids.
Servers will be dead by month 2. Guilds will struggle to get raiders. Blizzard puts too much faith in their surveyâs. Their surveyâs have continually put them down the wrong path. It all started with the âno changesâ survey in classic 2019. Most of people responding to that survey had no idea what they were in for when they said that.
Or⌠they knew exactly what they were in for. Many people wanted Classic to be just that, Classic. We did not want rebalanced classes and specs. We asked for the game as it existed back then. I am not saying there is no place for a recreation of that game in terms of balance. Blizzard just seems disinterested in providing that.
Maybe donât obsess about gearing so much and just play for fun. I actually think that the harder difficulty makes the game more casual friendly. Fewer try-hards will be fully bis geared making it easier for casuals to compete. Canât wait for SoM!
I agree that there should at least be some buffs to mana regen/spell cost to meme specs. If you increase boss fight length it seems only natural to help already struggling specs.
There will be loot scarcity but I honestly kind of like it. You wonât see everybody in full or close to full BiS, there will be much more gear variety, which is great IMO. You will still have plenty of options, they just wonât all be the very best option.
We got that already and it still going on classic era servers. This isnt a classic fresh there are way to many changes already from TBC to be considerd being classic fresh. I just hoped they relized there problems with the first time with classic. Not just the class balance what about populations balance. There seem to be a switch now so that allanice will be heavy played cause of alot of the raids will be easyer for allanice. Instead of hours of que on horde we may end up having hours of que on allanice in pvp. The pvp servers will end up one sided just the other way around.
Ok. lets work this problem out. 1 players is a casual and 1 is a try hard. Try hards will end up haviing bis gear and casual wont. Then we enter raids. BIS gear player casual player. We have a BIS weapon drops. What is the GM going to give it to. A Try hard who works his butt off helping the guild helping other players get there gear or a casual player, Now i am not saying that casual player wasnt helping either just not as much as a try hard had been. So we end up with Casual player not getting the gear from raids while all the try hards getting all the gear first.
No Iâm someone that loves Classic but has a busy life. I played the first time around and realized during BWL that to stay fully BIS geared took a time commitment I couldnât make. So I focused on BGs and leveling alts rather than raiding. I love this game but have a hard time committing to a raid schedule. I know this means that I should just plan on being under geared. Now more try hards will be under geared too
there will be no competition for gear if ur good. the better players will always get there gear first for guild runs. like it should be. for pugs it doesnât really matter theres so much pre raid bis for meta classes for dps.no reason to make a post like u did. no one gives a f*** if u play or dont bud. ur a wow player theres millions of us
lol Sorta. But the try hards will still gear there gear. Sadly even if they have to play 15 hours a day to make gold to pay to get the gear. Its sad but true. The loot being harder to get really hurts the casual player even more then the try hards.
Raids are the context in which classes function, you cannot divorce the 2. Buffing raids, nerfed melee because warrior/rogue were so good, but it nerfed any non-meta spec even more than it nerfed the intended classes.
And the diversity of group comp Kaivex is talking about is mages, and warlocksâŚwhich are already meta classes.