Raid Adjustments Discussion

If you are nerfing anthing on the current content, please at least give 1 or 2 titles to those that already Killed Vashj and Kael’thas, like “Overlord of Outland”, so there is a recognition to those who already killed and those in “need” can kill it also.

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Have they ever done that before? Doubt they would gate titles behind a specific time limit.

Hand of A’dal
Champion of the Naaru
Conqueror of Ulduar
The Undying
The Immortal
Celestial Defender

I could go on but I believe I made my point

How so? Those titles were available until the end of the expansions were they not?

Isn’t the end of an expansion a time limit?

And again, they didn’t nerf Kael’thas and Vashj before Patch 2.1.0. If we are talking about not doing things that weren’t done before, we have to stop talking about nerfing bosses before the next phase comes out.

That’s a level limit, not a time limit, you can’t get the titles if you’re above level 70 etc.

I don’t really see the difference with them nerfing the bosses 2 weeks before the next tier comes out. The guilds who have KT and Vashj on farm already have their advantage, 4 set tier 5.

patch 3.0.2 came out 2008-10-14. After this time, you couldn’t get the title.

It is a time limit to me.

And again, these are your words, not mine:

Isn’t 2008-10-14 a specific time limit to you???

You’ve already had what you wanted.

People with different opinions than you are not entitled, they just have a different point of view and different goals than you.

You are actively devaluing the term entitlement, along with all the other people who spout that word out non-stop and turn it into a buzzword for “Someone who disagrees with me and wants something changed”.

You’re opinion is not the be all end all, and in the end it’s wrong anyways, because the nerfs are coming and there’s nothing that is going to stop it. It’s just a matter of when.

And personally, I think this game is over a decade old. If you got your pride and accomplishment completed finishing them pre-nerf. Good for you, it won’t matter in a few months, no one will care if you beat them pre-nerf or post-nerf.

I’d much rather put the nerfs in and be done with it. People still need to attune for the next phases, which requires both bosses dead.

Delaying this is only going to cause more and more attrition and dwindling of TBCC populations further, for absolutely no reason.

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Even if you couldn’t get the titles when LK came out, that’s an entire expansion later. It’s an expansion limit.

They won’t be limiting the titles to a time limit based on boss nerfs. I’m sorry if that upsets you.

“an entire expansion later”

That’s not accurate. Not even remotely accurate.

Furthermore, I’m talking about new titles to be added and given to those that kill those bosses before the nerf. I’m not talking about limiting Hand of A’dal etc.

Look, you’re here complaining about something being done that hasn’t been done before (it was, based on your own words. If you want to correct yourself, feel free to do so). The nerfs didn’t happen before too, so… what is your point please?

If you want to change your first argument, then we can continue this discussion.

The titles become unattainable an entire expansion later, in Lich King. That’s what I said. You won’t be able to get them in Lich King, true or false?

They won’t be adding any new titles. Sorry

And your guild will be 9 weeks behind on vashj/kt loot and even further disadvantaged in Black Temple, sooner or later.

An entire expansion later would be… CATACLYSM!!! They were made unavailable with the pre-patch of WotLK, which was released on 2008-10-14.

Just admit your poor choice of words.

They shouldn’t be nerfing content while still relevant, but here we are talking about doing so…

If no titles being added, I’ll continuously protest about nerfing the content. Good luck with your vashj kill before P3.

You’re just hung on up the word entire. It can more than one thing fam, bone up on the English language.

Enjoy protesting continuously then lol, they’ll defs be nerfing the content before P3 comes out. Why? Because it’ll get people subbed and ready for P3 that otherwise wouldn’t have played. $$$$$

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Words. Your words, not one word.

Not only your English seems to be bad but also your math.

Adding new titles for those that kill Vashj/Kael before the nerf will add more subs and make people come back, even motivate people to actually make an effort and kill those bosses.

But you can keep with your wishful thinking, definitely helping you a lot.

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First: No boss, regardless of difficulty spike or guilds struggling, should be nerfed BEFORE the end of that boss tier. It is perfectly acceptable that once Tier 6 (Hyjal and Black Temple) become available that Morogrim hit less hard, Solarian have an easier version of Wrath of the Astromancer, etc. People will still need to get attuned, Kael/Vashj even while nerfed will still be difficult for the most casual of guilds, and the loot from those bosses remains relevant well into T6 progression. DO NOT NERF BOSSES BEFORE PHASE 3 RELEASE

Second: The majority of problems on progression come from self-inflicted, but understandable, guild restrictions. Guilds are abundantly more casual and laid back on Classic and TBCC realms. Content is easily doable, and even progressible, with just two 3-hr nights a week, give or take a bit. However, content like T5 and the upcoming T6 present LOGISTICAL challenges which are less than fun to work with. Lots of trash, lots of content to consume, and lots of downtime between attempts if anything goes wrong.

If the intent is to get some more guilds over the hump so they can experience Vashj/Kael during Phase 2, make the stuff that holds guilds back from getting in attempts easier or less time consuming

Many suggestions on this front have been presented but most of them can be summarized as follows:

  1. Changes to the game that don’t have any impact on difficulty whatsoever, such as lengthening respawn timers on trash, giving SSC a graveyard right outside of the instances, or even providing teleport options within the instance. These would be potentially the “hardest” to implement, as I have no idea how hard it would be to create a new graveyard for the dungeons around SSC, but would have some of the biggest improvements on overall raid health and happiness since a failure in P3 of Vashj wouldn’t mean 15-20min of wasted effort.
  2. Changes to the game that only impact the difficulty of trash. These I’m less enthusiastic about because the trash still needs to be as hard as it is supposed to be during this state, but on the other hand trash is just that, trash, so how much it matters is significantly inferior to how people feel about bosses. Some trash could use nerfs in terms of damage/health, or could be thinned out a bit (one less mob in a pull, or fewer total packs), or similar.
  3. An extreme change but one that would be easy to implement: allow players to go straight to Vashj/Kael without full clearing. This was an attunement modification made later in TBC’s lifetime and it would allow guilds to skip bosses that have low reward opportunities (frequently cited are Lurker and Solarian) according to their guild needs, and still get iterations on the end bosses.

If the Devs are gungho about making changes to get the last 5k or so guilds over the 7/10 hump, I and many many many other players would much prefer changes to the everything BUT the bosses themselves. Many guilds have gotten iterations in on these bosses and only need a bit more time to get them down, others always feel like engaging is just too much time while they try to maximize their kill speeds on the other 8 bosses.

Modern gamers are definitely less endless-grind types, eliminating some artificial difficulty barriers like the run-back to SSC or the thinning out the piles upon piles of trash mobs would make the raids a bit more efficient, a bit more compact, a bit less irksome, and still keep the glory of destroying these bosses intact.

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I agree with everything you have just said any of those options are viable changes that I don’t feel are needed but would definitely assist in struggling guilds getting content down while also not making it so simple that players won’t need to learn and get better to down the harder bosses.

You’re the one with wishful thinking bro, and the one complaining.

But sure.

I’m being reasonable with the suggestion, you’re the one upset.

How am I upset? lol I’ve never said I don’t like anything that’s happening, you’re the one saying you’ll constantly complain unless you get what you want.

Clearly just trolling, have a nice day sir :rofl: