People are saying that no world buffs, more boss HP and more boss mechanics wont make it harder just longer. Rag is one example, add your input on others.
I was in a guild that had a goal to kill rag before he submerged and the adds spawned. We were able to handle one submerge, but by the 2nd healers were OOM.
Rag is going to be a ton tougher if he submerges 4 times. Any misplays will cost you and you may not be able to kill rag.
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agreed. people like to complain about everything. how is adding more hp and mechanics not gonna make a fight harder just longer? makes 0 sense like what other things could u possibly add??? also on top of the more hp and mechanics (for later raids) since not everyone will be in their full tier sets it will be harder as well. i think people are confused or stupid when it comes to this stuff.
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If people really wanted harder, they wouldnāt have used world buffs at all. Players could always handicap themselves in a myriad of ways. Instead, they use any and all advantage at their disposal.
āVanilla hardcoreā is just a red herring, and Blizz is going to learn that lesson yet again.
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longer fights = more chances to make mistakes
pretty simple
players always use every buff that is available, especially these days. thatās why itās up to developers to keep stupid ones like world buffs out of the game. or at least out of the raid dungeons, in this case.
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Iām not arguing that. I think thatās a good change. My point is that players DONāT want harder. Even the ones who say they do (which is a miniscule percent of the playerbase).
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ā¦due to the fact you will see all the boss mechanics and phases.
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I donāt disagree that the removal of WBās is a good thing and will make the fights harder, but Iām actually unable to think of more than one fight other than rag where we just straight up consistently skipped phases/mechanics due to quick kills. We just burned through those phases so quickly that they didnāt present much danger. The only one I can think of is panther boss in ZG that you could kill before she vanished.
Is there another fight like rag or the ZG boss where we just entirely skipped a fight mechanic in classic that Iām missing?
The vast majority of players are not interested in challenging content.
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Play retail if you want a challenge. Nothing they do will make a vanilla boss harder than any mythic boss in retail. The appeal of classic is the class design and the world atmosphere.
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make Rag submerge % based instead of time-based.
75%-50%-25%-1%
Now heās hard. and thereās room for that one survivor giving the final blow if the last submerge goes bad.
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I donāt understand why everyone hypes up world buffs, in my guild weād wipe before first boss, so no buffs and still clear all the content just fine.
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This is the post of the year. People who want the game to be harder all quit the game early on anyways because āezā vanilla was too tedious for them.
I think itās because some people think itās too much to ask if raid night takes longer than an hour lol
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The age old argument just donāt use world buffs. Good idea then there goes your invite to the raid because your guild requires them.
Classic was about the meta. U being a warrior should know this considering the amount of rogue and hunter gear u probably wore or the fact that u probably tried to get every weapon that dropped.
Only way to break a meta is not to provide the meta.
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Mythic difficulty is based on raid size and 1 additional mechanic usually to the fight. U do the mechanics and the boss dies.
Nothing is difficult in retail. Only guilds in retail not doing mythic are the ones not wanting to do the same encounters 3 times to get a title and gear 3 lvls higher than the heroic stuff.
Nonsense. You can always make a game harder arbitrarily, so this would mean thereās no such thing as an easy or hard game. Youāre free to blindfold yourself if you want.
Playing the game means using every advantage the game gives you. Itās literally your role as a player to collect items and buffs to make yourself more powerful. Thatās just playing the gameā¦ so youāre asking players to not play the game.
And thatās not even considering the fact that ignoring world buffs excludes you from many MANY groups.
Players want a game that is inherently more difficult for those that play it. Removing world buffs is one way you could provide that game.
i guarantee thereās stuff people have just completely forgotten about because the kills are so quick. like ancient history lost to timeā¦
Agreed, I donāt know why the focus is on āharder raidsā this time around. Most people I actually know donāt post on the forums, so I can speak for a few people when I say the fun was not from difficulty. The fun was 40 people coming together with scuffed classes and doing some old raids for purple pixels.
If all of these āclassic is too easyā people cared, they would just play retail mythic. Except theyāre not good enough. None of the hardcore players I knew in classic thought the difficulty was a problem, it was always the non-raiders who complained it was too easy (āthatās why I never raid!ā)
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Chromag I can kinda see being one. It was never āskippedā but youāll have to burn through more sands, eventually might run out. This was also one of the longer fights in Classic, and going OOM was def a thing in dad guilds, especially with the sheer amount of dispels on this one.
Iād consider mana drain fights also an example of āskippedā mechanics, Like Baron and potentially Lucifron. Your mana still got drained in Classic, yes, but the boss was almost always dead before it really mattered.
Same with Vael. Heās scripted to adrenaline his highest aggroed player every three adrenalines or so? Most guilds used this as a benchmark, if you canāt kill him before the tank gets blown up, you wipe. In reality, I think itās designed where a second tank is supposed to take over.
Iām sure there are some bosses with enrage timers that should be considered a āmechanicā but were just absolute non-factors in Classic because of WBs and 1.12 balancing.
Huhuran - most guilds just zerged it w/o any NR gear towards the end because it was dead before enough raid damage went out.
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