Raest Magespear Moving now?

Now I admit i’ve been doing this challenge everyday and trying to beat it myself. I’ve watched guides I’ve learned a cadence and just in general mess up every time due to some oversight or what not. No big deal I’m not even mad. However…this evening I try to Mage Tower challenge for the Xth time; and now when I get to phase 2 I’ll dot up the boss as normal but the moment I summon Darkglare and start my burst…he ‘swims’ to me? like he’s planning on slapping me in the face or something? Now, this is concerning for two reasons

  1. he’ll ‘fly’ around the room at random and change the position of where he drops runes 2. where he’ll summon the voidlings…
    Throwing off days of practice…Was something changed?
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Same thing keeps happening to me… Raest randomly moves from the center and follows me for a while during the encounter.

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I have also noticed this bug, I have done some testing and it seems to be related to pet’s. I’m playing priest and whenever I summon Shadowfiend in Phase 2 Raest moves between casts. When I don’t use Shadowfiend Raest remains in place.

I was playing at the time of the recent hotfix and noticed it immediately after it was implemented.
“Fixed an issue where players could get out of range of Raest Magespear’s spells. Raest Magespear’s damage bonus when Karam Magespear is defeated first has been reduced to compensate for the change.”

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I’m having the same issue as well, some pulls he moves randomly when he’s slightly out of range of cast.

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Not only is he moving, but he’s smacking you for > 2k melee damage in P3 now. Completely broken.

This is happening when you’re within range, right in the middle circle too.

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Same issue. I practiced this days ago as MM, and decided to knock out Feltotem first. I came back to this today and now he’s running at me while in range to cast a ranged spell like an idiot. I completed this in Legion and he’s never once moved since then, or all of last week, until today.

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Same issue here. Raest actually moves a long distance cross the room for me if my pet is commanded to move or if you go slightly out of range, even momentarily, while kiting. Can’t figure out a way to keep him stationary yet. Throws off the ability to plan for mechanics and manage adds, runes, and Karam. Is this how they are managing Raest outranging? They could have just made his cast distance longer…

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Ok, after seeing the Hotfix I understand that he CAN move if I get out of range. I never bothered doing that strat. However, The fact that he can move even within range and does so just to get right at me is ridiculous. He will spawn the voidlings now at random spots around him and will go right into my path sometimes of me running around because he continues to move towards me. when I’m STILL in range of him…

Exactly this.

It’s frustrating because the runes can now be in random locations and people (like myself) have to reprog and hope for RNGesus to have decent rune/add spawn locations.

There was a pull where he literally ran up to me and melee’d me to death as well.

After he enrages it can go up to 5k (on cloth).

happens with Ghost Iron Dragonling trinket

It’s been going on all week and still isn’t fixed.

It totally f***s up the fight.

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without a pet Raest doesnt move, or if it is LoS. tried on my MM hunter. but it makes it a lot harder with not having that for circles. not impossible, just much harder. Just seems dumb, that the fix was to make him move instead of increase his range.

Why is this still happening…this was only supposed to happen when you outrange him…he’s randomly just running out of my frost aoe and orbs and it’s killing my attempts.

Edit: it’s happening all the time…this is NOT suppose to happen unless you outrange him. This is making the encounter extremely challenging to finish because the damage requirements cannot be met if he’s constantly running OUT of the AOE (blizzard and frost orb for Mage). At this point, it’s not completable if he keeps moving out of damage circles.

What’s particularly gamebreaking about this bug is that since the Summoning Circles and Hands are summoned centered on Raest’s original spawn point – and not his current location – even if you adapt to his random movement and overcome him meleeing, you usually still end up having to waste all your mobility getting to a soak/hand spawn in Egypt as the encounter naturally moves off to an edge.

And then of course, you spend several precious seconds running back into range to dps Raest again.

This creates a cascade effect where you lose the circular kiting movement that keeps Karam under control as you waste precious globals covering huge distances. So he eventually just catches you.

Also: I just tried killing Karam outright. Instead of enraging, Raest (and the entire encounter) despawns. That’s really dumb.

Both issues have happened to me too when I am doing it as Balance. He starts the swimming at me even when I don’t have trees talented and decides to slap me. It’s annoying cause he just hurts.
The placement of the summoning circles is what is really awful though, the original never had this nightmare placement.
I was not able to do this encounter when the cyclone trick was live or being able to just murder Karam, and now it feels like I am being punished with these issues because of the actions of the people who completed it before.

So I’m guessing that since we didn’t complete this the first week when this wasn’t an issue, we won’t be completing it at all until this is fixed, and who knows when that will be because they’re all gone for the holidays.

Still trying and I just can’t keep Raest center of my spells so I’m missing KEY dps because he literally runs away from my orbs and out of my blizzards.

Please…I want to finish this mage tower.

He seems to stay in position in the center if you do not use a pet to attack him. I tried this on my affliction warlock and was able to get the kill in a few attempts after countless wipes due to him moving.