So, I, for once, was thinking and thinking.
Mythic+ created many issues in the game since it started.
Also brought a lot of new people in the game, who came from other games most of them.
And also drove away some people from raiding, as raiding needs a large team, more time, more time sitting in a chair, more organizing, more reading, way more farming.
Made it easier for some people to play the game in a competitive way without having to put the same amount of time and effort as it was required by raiding.
It did some harm, especially in certain times. Created a toxic atmosphere. I don’t even know if the social contract plays any role. Or if you can actually punish a customer who pays for the game when he becomes toxic towards others, calling them names, just because they failed a mechanic or depleted a key.
But anyhow. As I was thinking, this came to my mind.
Why don’t you guys separate the dungeon modes to be, one for gearing, and a separate one for rating. What is the reason behind having to tolerate those who want rating while you’re just trying to gear up and you don’t give a s…t for rating, and the other way around?
Maybe a mode for rating, would be, for example, with flat item level to all who participate.
I would love to hear some thoughts on this!
Thanks for reading