Radiant Glory - extending DPS cooldowns - problem

Hello,

I do not like Radiant Glory as it seems to be moving towards an extension of wings type gameplay and that was pruned out during dragonflight. If we could get rid of this talent, it would reduce the amount of RNG that varies our DPS.

As it sits now, this class will be dependent on extending wings to have adequate DPS. Not a fan. I’d personally rather see radiant decree make a come back over this talent. Sounds cool on paper but I think it will be problematic in practice. I think this sentiment is shared in the retribution community, but I cannot speak for everyone.

The main reason I don’t like it, if its optimal DPS to use radiant glory, it will feel like a forced talent, thus eliminating choice.

Thanks for reading blizzard.

2 Likes

What do you mean?

Its a flat increase on uptime even discounting the RNG proc from “other” abilities.

Divine Wrath is still there so that’s gonna be 10+3sec each Wake which is 26 sec over a min.
3 sec more than 1 min AW.

There’s no “extension”, we’re not controlling the proc.

In fairness, the random proc from abilities should still probably go though.
3 additional total second up time over a min is fine with the improved interaction this can give to Hero talents.

What’s more concerning is how much effect and interaction now rides on the back of WoA.
Give some of those goodies to FR/ES nodes and capstones so that it can compete.

this 100% i agree, remove it

It’s a great talent but I think the rng proc is too much, just increase the duration of the proc from using wake

2 Likes

Great Talent and seems that it will be very fun, ret has been missing its old proc playstyle reminds me of BFA ret with “visions of perfection” while also fixing the rng factor by making it somewhat controlled with the wake of ashes proc, ppl overfixate on “is this competitive” but forget that wow is indeed a game and fun should be considered when making talents while yes rng creates variance that variance makes for engaging rotations and fast thinking in between spells if the synergy is there

2 Likes

Slight rng creates good variance for the specs that want it. did I get a BoJ proc, did I get a KM/Rime proc, did I get lava lash?

Procs where you can maintain wings uptime to such a degree is bad and should be removed. Wings hardly changes your rotation all that much anyway it’s just a damage amp.

Wings has a lot of synergy with Herald of the sun talents since when it happens you get dawnlights and get linked to them so you have to move around to position them on your targets, Herald also looks as the more “rng” set of talents compared to Templar since it also promotes using divine purpose, I think both types of gameplay should exist a proc heavy herald ret and a more controlled Templar would be great

2 Likes

That’s fine that our main cooldown has synergy with a hero talent. But you can literally have infinite uptime dawnlight. That’s not a good thing

Also how do you get “herald of the sun is rng?”

Radiant glory and permanent wings uptime or close to is a problem it is 100% and will force bad balance on us. And nobody wants bad balance

If this talent is already changing the way you see the hero talent tree I feel that is a very large problem

1 Like

your 100% ignoring the fact this will flat line rets profile cause blizzard will either tune wings on uptime or tune the core spec based on uptime. wings being 30 seconds will also lead to herald of the sun being nerfed due to how frequently you’ll get 6 dawnlights and 24% haste

with crusade it already has a 50% uptime and with proc it can soar up to 70%uptime. outlaw, current havoc, frost dk, and fury are all uptime reliancy specs. why do we need to make ret into one as well

2 Likes

Only half of frost dk is uptime :stuck_out_tongue: oblit build for life!!

Besides the point though. I doubt this will go live. Honestly though this may be a bit tinfoil hatty but I wonder if this is prepping for a wake cd change since so much extra stuff is being added to wake of ashes.

If this goes live and we are tuned like a regular class but just get extra wings all the time I feel like every single other spec would scream in pve and pvp.

As a Ret main(pretty much only pvp at low ratings) all the changes Ive seen showcased on TWW alpha seem like improvements. Longer wings, duration increased by accident, automaticly, or intentionally, all sound good to me. Anything that helps me do more damage is welcome.

If Ret remains trying to be competitive without instant mobility, disarm, a strong slow, or mortal strike, it must be allowed to do BIG damage. If specs with all the tools mentioned above do the same damage as Ret, theres no reason to play Ret.

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Idk if I agree that all the changes in TWW are good changes for ret. I think crusade is still an overall bad cd for PVP, we should not be just granted wings constantly, and our burst is very low due to the pvp modifier on wings.

Not to mention…. We were already the kill target, but now choosing between a 30% wall or a 10% wall + SoV (if I read the node right I don’t think it takes wall away completely and iirc there is a pvp modifier on it to 10%) isn’t a good choice. We finally had some tools to deal with the large damage always focused on us but now we lost it again…

Not to mention the fact that every DK just got divine steed but better.

2 Likes

For sure the arms race/mobility race continues to leave Ret behind. The difference for UHDK/FDK Vs Ret looks like a Win for DK in mobility, but from what I’ve seen(tuning pending) Ret is still the clear winner in the damage department Vs DKs.

A larger concern for me than DK is WW. More damage for that already strong DPS spec + way more mobility, and some more CC may have WW in an S tier spot for melee, and Ill definatly play WW some in TWW, looks too good not to.

It does win in the damage department, but not the burst department, honestly I think we should be a bit more like FDK in our burst rather than like unholy. But 1 min half effective wings is like ick.

I feel like we have less to worry about with wind walker. Unlike pala wind is a prime kill target once trinket is down and SEF is their only cooldown so just blind and run and you won’t die

But wind is looking super good.

Besides the point. Too much wings bad. Need less wings but stronger un nerf 1 min wings.

oblit is also high uptime cause of ice piller due to icecap.

again i hope radiant and new divine hammer is just scrapped. both are very unsynergetic with each other and horrible design that will harm the spec in the long one

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Oh true I guess it is. I just don’t run it as I only frost in pvp now and it can’t sustain that.

I’ve already written it off, and am playing crusade in Solo Shuffle at 2160 rating… the dps for PVP at least is decent but trying Radiant glory felt so awkward with my rotation, I couldn’t stand it. I like burst wings on demand, and the added dmg/haste with crusade is my current go to. I can start pumping out TVs with truly retributive justice.

Why did you necro this?

Maybe practice to become a necromancer?

You mean peacticing on being…

A DEATH KNIGHT?!?!

:smirk_cat:

1 Like