Racial changes in the 11.0.7 PTR

Buffs to Many Racial Abilities in Patch 11.0.7 - Worgen, Draenei, Allied Races - Wowhead News

  • Void Elf
    • Spatial Rift movement speed of the rift increased by 80%, duration is increased to 8 seconds (was 6 seconds), and maximum range increased to 35 yards. The visual effect has been updated and no longer appears for party members.

    • Entropic Embrace: Proc activation rate adjusted, now increases healing and damage by 5% for 12 seconds (was duplicate healing/damage). Now functions with absorbs.

All you new Dracthyr can come back home to the warm embrace of elf land. Still doesn’t really make up for Glide lol. But it’s something.

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Release Dracthyr, get people to buy race swaps to Dracthyr. Then buff the other races.

Truly Blizzard has one thing on their mind and that is scamming the player base out of as much money as possible.

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I think all the attention to Priests mobility will get blizzard to actually look at the problem, but we’ll see.

Honestly I like how I’ve done up this character’s visage and Glide, as a schmovement tool, feels amazing. The only way they’re tricking me back into void elf is if they outright remove glide or slap a cooldown on it.

Imagine pressing levitate and annoying your entire group instead of just never taking fall damage with one press of spacebar. It just feels good. I honestly also went through and made my warlock a dracthyr too just because of how nice it is.

Now, I wait for the ‘Wait, you’re enjoying something?’ nerf that I can yell at Blizzard about.

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I decided to make a priest recently and after much consideration I went with void elf. The teleport is really fun but the main attraction for me is the no cast push back on damage. I couldn’t find any information on this literally anywhere, about how much pushback actually happens in retail wow. But I logged in and tried to test it. And it looks like you can have your spells pushed back by damage still. I’m not sure by how much, it felt like maybe 0.1 seconds. But even if that’s the case I feel like void elf is crazy good due to how often priests need to hard cast in PvP.

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Unless something has changed since they last changed it in wraith spell pushback is an additional .5 seconds added to the cast and can happen twice to add a total of 1 second to your cast time.

Believe me this is a massive improvement to TBC when spell pushback could add 2-3 seconds to a single cast if you didn’t get a clearcasting proc.

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I wish they would just redesign Spatial Rift altogether. It’s not worth the global cooldown at the moment.

This priest is Blood Elf and she will always be Blood Elf. I also have a void elf priest and she will always be void elf. The only stupid dragon I will ever roll is that evoker and that thing only exists because evoker can’t be anything else. Everything about the Dracthyr race is ugly to me.

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Same! I decided I will play my original blood elf priest as oracle, and my void elf as voidweaver. Beyond light role playing its easier for me to keep track of gear and talents this way. Blizzard is basically setting up void elf priest to be one of the major archetypes of the game for the future, so why not?

If evokers could use the female elf model I would do it, but only if they eventually let evoker use visage form in battle like the other classes for dracthyr can.

I’m doing something similar, this character represent her as I first rolled her in TBC playing only disc, eventually doing some holy but outright refusing to play Shadow. My void elf, actually speaks more towards legion when I actually started giving Shadow a chance, specifically due to Xal’atath being awesome. So kinda an RP conversion over to the shadow/void elements of the class.

They should make Priest’s Levitate function exactly like Dractyr’s glide:

Cast the buff, it will remain passive, then activate by pressing the spacebar mid-jump.

Just to mess with people.

Kind of wish we had a talent in the class tree that changes Levitate to something useful in combat.

Like any negative ground effect is rendered either completely useless or has a 50% effectiveness to you while you are levitating.

So you would be immune to any root effects and slow effects would be reduced and damage that is done via area on ground vs directly targeting you would either be completely avoided while levitated or is reduced.

To make it balanced and less annoying to deal with, taking this talent would make Levitate both self cast only and not canceled by taking damage.

Perhaps even making it’s duration reduced or also a cool down on it pending how strong it would be.

Heck could even turn it into something like Spirit Walkers grace where you can cast while moving while active. Also maybe remove the GCD on it.

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