So I do understand the combat tables for auto swings, but special attack combat tables look like they are different. Here is what I am talking about and please inform me if I am wrong here on this, but this is how I think it works.
For special attacks unlike auto attacks it looks like Dodge, parry, block all push crits down, where as with auto swings its hits that get pushed down instead. So am I correct in my thinking here on that crits get pushed down on specials instead of regular hits? Reason I am asking is because I want to calculate some gear, and every single combat table on line talks really only about auto swings but that’s not the entire story when you want to sim things out. Yes I know easy content is easy content but theory crafting is fun, so any help would be nice.