This is just incorrect. So much of the glams or “mogs” are restricted to classes instead of armor type. Unless you go on the cash shop. Same for weapons. Thus by this alone limiting the options. The gear dying system is nice, but not everything is dyable. .
What you’ll find more of, is sloot mogs - if that’s what you’re referring to. FFXIV definitely has more sloot mogs.
FF14 has more “class agnostic” sets. Granted, many of them are paid, but several of them come from events and quests. In WoW, there are very few class-agnostic sets and for the most part you’re still limited to your specific armor type. And the event-based gear (which is the majority of FF14’s job-agnostic gear) is usable year around and easy to obtain, versus WoW’s limited time use and much more limited availability in general.
I will say overall the Transmog system in WoW is superior to FF14’s by several orders of magnitude.
Glamor dresser limited space and having to go an inn to edit your glam plates is just…incredibly inconvenient to say the least.
Universal/unlimited tramsog UI + Portable Yak at any time >>
Agreed. I don’t know why space both for the amount of glams you can have AND the amount of pieces you can collect for glams are limited. Especially since some of the higher end dyes are cash-shop only. Don’t ya dare wipe out that glam. You’ll pay for it if you want it again…with real money.
As someone who only played Samurai and Black mage, I don’t see how that’s the case. They’re very limited on “class agnostic” sets.
There are a LOT of job agnostic sets, but most of them are from events and quests.
There are very very few complete transmog sets in WoW that you obtain and are usable on every class regardless of armor type…think Eternal Traveler’s set. There aren’t many (if any) like that available to use on any class. Otherwise it’s just heritage gear which isn’t very unique since you have access to exactly 1 per character.
In 14, you have every single crossover set (Squall, Cloud, Lightning, Noctis, B2’s Nier outfit, etc.) in addition to all the seasonal event gear (Valentione’s, Little Lady’s Day, Moonfire Faire, Starlight Celebration, Samurai FFXI Crossover set, etc.) that are usable on every job regardless of armor type. There are glamour sets you get for completing MSQ (Scion’s set, the one from Stormblood, etc.) You also have a very wide range of cosmetic-only crafted pieces that resemble real-life clothing which is just absent from WoW to be used on combat gear. And there are a large selection of “replica” pieces that are specific for transmog that untie their armor type so you can use them to glam on any job.
And then there’s the cash shop, which is even more than above.
So if we’re using Eternal Traveler’s set as the baseline of job-agnostic sets, it’s just that + heritage.
It really can’t be emphasized how much more class agnostic sets there are in 14 over WoW. It’s like, 20-1.
Naaaah I was aware that those cutscenes are unskippable… that’s why I said “unless you a running Prae or castrum” when op siad the scenes was skippable… I just forgot to add the /sarcasm at the end of “ Speed runners rejoice!!”
Edit: By “OP” Imesn the poster I was responding to, not the original poster
You’re almost certainly describing memey LS- or clique-led events—probably on Balmung, Gilg, or Sarg—not a representation of the larger community.
That said, most glowing praise I see of the XIV community seems no less skewed…
This is the case for me as well, and the main joy to be found in leveling multiple characters in XIV (despite there, unlike in WoW, being no progression reason for doing so), but there are some very committed RP communities (in the broader social sense) in XIV as well.
the 14 community is every bit as toxic, they just can’t be openly hostile and are forced to side-channel their toxicity or be passive aggressive about everything.
At least with WoW players you know where you stand.
For me the XIV community has on average had every bit the overt aggression WoW’s has. It just then adds thrice that amount in passive aggression atop it (alongside many times the white-knighting, victim complex, cult worship—of our saint and savior Yoshi P’—and blind fervor).
…And oh if you so much as mention replayability in a way that might even vaguely hint at a trace of M+, pitchforks and napalm…
I mean, good eggs and bad eggs and all that, but there are certain junctions between systems that breed considerable hostility there that are rarely quite so bad in WoW (though I’d offer that the sheer inaccessibility of entry or even at-level PvP or M+ without a static comes close).
The worst is when you get a mentor in a dungeon trying to tell everyone how to play but “in a nice way” to hide behind being educational but really just being a know it all jerk.
70% of the time they’re wrong, too.
I laughed so hard when they changed the requirements.
It didn’t help they tied in-game rewards to it, to incentivize jerks to do it.
Yeah there’s a few people here I’ve gotten into it with on why 14 needs something like M+.
They will just tell me that the dungeons are still meaningful and I’m asking too much.
XIV changed all mental associations of this word for me.
I remember writing out this huge thing back in the day for how you could actually make a compelling and useful mentor system, as an extension of a larger “bulletin” system (not so different in some ways from Snoopz’s mock-up in “The Big Problem With LFG System in Shadowlands PvP” albeit far more extensive). I saw that they were going to put in some real development time into it and at least managed a raised eyebrow. No longer.
At this point I just don’t think the advantages are worth the effort, and that actually comes more from the mentor side of things, albeit the few good ones. You can give very bite-sized, useful, immediately applicable, only to be told to **** off and be threatened with a report. And then we wonder why the few people we’d actually want as mentors (whether they wear the crown or, more often, not) go silent and stop helping…
FF14’s Paladin rotation is casting an attack buff and then using a three-button combo to apply DOT, followed-up by another AOE that applies DOT’s (as the attack buff also buffs DOT ticks), then wailing on the enemy with another three-button combo. Then you follow-up with another DOT combo before using a magic attack which then applies yet another buff before the first buff runs out and then you cast another attack spell until you run out of MP.
On top of that, you’re weaving in defensive cooldowns that are oGCD to make sure you’re mitigating damage for the healers to keep you topped off/shielded.
Then on top of that you’re avoiding the Boss’s AOE’s which can either kill you in a single hit, or apply stacks of vulnerability which increases physical damage done until you then get killed because healers can’t keep up with the amount of damage being caused.
Let’s not even get into the positionals that Monks and Dragoons have to remember in order to maximize their damage.
FF14’s combat is all mechanics-focused. Avoid the AOE’s. AOE’s spawn in a pattern. Sometimes they don’t even show up at all requiring you to remember/memorize where they spawn in. Sometimes the AOE’s will interrupt your combat rotation for a brief few seconds.
You make it sound way more complex than it really is - the rotations are all incredibly static and it’s all about knowing the timing for boss windows and more specifically the telegraph dances and knowing where to be and when.
If you take the movement out of the fights in 14, the APM for the actual rotations and abilities are much, much slower, even counting the OGCDs.
Compare your typical Prot warrior to any of the tanks in 14, and take out the dancing, and WoW’s APM is much higher.
WoW’s combat itself is a lot more dynamic and reactional. 14’s is totally 100% scripted.
For M+, once you add the affixes, it changes literally everything.
The entire game of 14 is playable by bots if they are programmed well enough and don’t need to be able to respond to dynamic situations.
I’m all for circlejerking another MMO’s community from the WoW forums, but I will say this.
I have played FFXIV for about 3 to 4 years before returning to WoW, I was pugging a ton more than I ever did in WoW (basically all roulettes except PvP), and in all that time I have met like 2 or maybe 3 completely outspoken jerks who flamed another player, and I wouldn’t be surprised if they got a strike on their account for that because Square had a zero-tolerance for that.
In WoW I only pug raid finder and maybe a few random leveling dungeons on alts, and I get jerks in my party at least twice per month. People with zero patience who will gratuitously flame or vote kick another players on first mistake or for not knowing the right path through the dungeon.
Now, WoW is not quite the most toxic MMORPG I have played (BDO and TERA earn that title) and I think people often exaggerate how hostile our community really is, but… it’s not in a great place either. I miss the chill and laidback attitude of the community of other MMOs I have played. (Not just FFXIV but also GW2 and ESO. All had really friendly communities, at least compared to WoW.)
“Sex slave auctions” are nonetheless an incredibly rare situation to come across, and their reason for existing merely a perfect blend of XIV’s above average ERP fixation and “How can we make the most ridiculous-yet-(per-our-reputation)-iconic situation possible?”
Honestly, in that regard, whatever your friend stumbled upon is kind of brilliant; it’s got all the elements of mercantile control and likely scalping familiar to actual XIV players while dropping with eroticism of certain XIV communities by which the XIV community as a whole now owes it reputation.
But, it is nonetheless too rare to be considered a problem. You’re judging a whole by the spectacle (or “problem”) performed by a few.
Take, for instance, the fact I’m likely to leave any dungeon where a duo or trio of players are queued as German, on almost entirely EU-absent server, but speak exclusively English.
To anyone who hasn’t run into the same issue as me, that’d be bizarre. Those who have done runs perfectly well only to be silently kicked just before the last boss so that a party of two or three can invite in their friend for credit on their daily Expert Roulette off a single boss, on the other hand, will know perfectly well what is meant by “German-queued English-speaking trio”.
Once you’ve seen it, it seems huge. But most will never see it.
And given that most players will literally never see it, as much as it might have offended me personally, I can’t say that “kick-exploitation” or your aforementioned “sex slave auctions” are some crippling community issue in XIV any more than the almost mythical (yet still technically real) loot-master ninja-looter in WoW.