Quit, Once Again! My issue is grouping

Re-subbed to try again. What was I thinking? The game hosts the same playerbase and has the same issues it always did.

No one wants to run dungeons once they are geared. One of the main reasons TBC and WoTLK were the best expansions. Looking for group tools… WoTLK having the best of it with cross server dungeon finders. I am the type of player who wants to run dungeons all day everyday. In order to do that in Classic, you must wait, and then wait, and then wait more.

Classic WoW is a waiting simulator and a logic check. Want to join a raid guild? Why aren’t you in pre-BiS raid gear? Oh ya, its because there are no dungeon groups. Let me just pay 50g per run to a tank who MIGHT not roll need on the gear I need to troll me. Who knows?

The reason my Vanilla experience was so much better was because I had gaming friends in which we always grouped together. Dungeon after dungeon. Both as a means of entertainment, gold, and just getting better at the game.

I just don’t have the willpower to wait 2 hours for ONE dungeon run. That is literally what it comes down. That is the ONLY problem I have with my experience with Classic WoW. And its not even a sure thing. You can wait 2 hours or more and still not find a group. Guilds don’t recruit unless you have BiS pre-raid gear and the guilds that do recruit to “help” are unfortunately ultra casual guilds and the only way to win there is “use” them to gear up then leave for a better guild forcing me to be a d-bag.

This game truly represents the real world. The big fish eat the little fish in an unforgiving cycle of frustration.

5 Likes

Lots of dungeons to run in retail.

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I think they need to make a game called WoW: Dungeons and its 100% dungeon running. Would be amazing.

Imagine they took every dungeons in all of WoW and made a standalone game just about running dungeons. Every dungeon would have a few difficulties with better and better loot. They have all the assets, they would just need to scale all the dungeons and make new loot tables.

Tweak all the classes talent trees so there were tons of build variations.

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Sounds like mythic+

no , its because heroic badges kept heroic dungeons relevant the whole expac

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120 levels? Then tradeskills? Nope.

Shadowlands seems to be changing level cap, but what about tradeskills?

join a leveling guild

my guild is a casua/semi-harcore and always have people doing from deadmines till scholo/strat and raids

True. But that further validates what I’m saying about the average WoW player.

No one runs dungeons after they are geared. Which creates a wall between the big fish and the little fish. Attunement quests take days/weeks or a large sum of gold… I actually laugh when I see guilds recruiting and they say “Pre-BiS raid gear required… Attunements required” Thats assuming players are still running dungeons which eventually will be no. Once players get gear, they literally logout until next raid. Or they are PvPing or afk in the main city hub…

again, i did it for free with pugs and guildies and it took me like 2 days because i dont have much time to play

He wants M+ and for the removal of everything else.

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I started raiding in quest gear and PVP blues. My guild also helped me get attuned. Pre raid BIS isn’t necessary for MC and Ony, and is barely necessary for BWL.

This is the problem when each dungeon drops a small set of gear which is pretty much only good for a player at a certain point in their progression. You level through it and then never return.

If, instead, there was some sort of coin or token that you could earn from running instances then you could get rewarded for running anything. You can use these tokens to get rewards, either gear or consumables or whatever. Give more tokens for more difficult bosses so that all instances earn at roughly the same rate. Then people would run instances to get these tokens.

Coin is currently serving as this kind of token but it can quickly get out of hand. Too little tends to be earned in a run so lower players have to pay higher ones for the run, however if this was increased then it could easily create too much money being dumped into the economy and ruining it. By making it a separate token which is not tradable it doesn’t have a direct effect on the server economy.

Not that I think Blizzard would make this kind of change, just that it’s an idea for another game that might come some day.

We will be able to upgrade the dungeon sets at some point. That might bring some back.

It will certainly help.

Honestly, I kinda like the idea of scaling people to fit the instance but that’s a Retail thing and I know many get up in arms about it. I’m not a fan of trivializing content with gear and levels far above it.

Plenty of reasons to run dungeons at endgame. We have BWL on farm and we are still always running dungeons.

Some are more popular than others - not many groups run full DM E or W, rarely DM N mostly for the buffs, not much LBRS. Scholo, Strat Live and UD, and UBRS are very popular for a multitude of reasons.

Another reason WoW Vanilla was more fun for me was the constant implementation of new servers. I had a group of friends who rerolled a lot. We would get 60, clear MC, BWL, ZG etc… Eventually just started on a new server and did it again.

New servers are always fun because everyone is running the leveling content and gearing up at 60 in all of the pre-raid dungeons.

I always wished Blizzard implemented some kind of “rolling” new server system. Im actually going to make a post about this.

Not all raid guilds are alike. We lost a warlock and needed a new one…found a guy who wasn’t even 60 but had the right attitude. We ran him in dungeons to hit 60, got him a few pieces of pre-bis from them, carried him through MC and threw tier at him, the next week he was contributing in BWL with us.
No, a min/max guild wouldn’t do that.

2 Likes

That’s a good point. Not necessarily about whatever issues you personally are facing, but any issue anyone faces, really. It’s not like we didn’t know what we were getting ourselves into :slight_smile:

Haha, I was thinking about what someone said the other day. Something regarding phase 2, and it taking (some people) 50 minutes to get to BRD, due to pvp…

I was thinking this, as the group I was in had assembled and made our way to Gnomeregan… then when we realized the first mobs were only level 27, and we were too high in level to even get shards for our lock to summon the healer, we decided to go do SM Armory.

Classic isn’t for you, friend :slight_smile:

It depends on the guild. It’s kind of like the thinking that a company doesn’t hire for a particular position, unless you have experience. It also depends on what you want. If you want to clear content as fast as possible, and are trying to join a raiding guild that is doing that, then you can expect some requirements.

For anyone who is looking to form dungeon groups, gear up, make friends along the way, there are probably several leveling guilds on your server worth checking out. Some will be nothing more than some people who can communicate in green text. Others will have like-minded people forming groups, and friendships, regularly.

Finding the right fit can definitely help.

I’ve thought about this at various times throughout life, and I think there’s definitely some truth to this. If you step up to do something to change the situation for yourself and others, in a favorable way, it can be incredibly rewarding.

If you sit around waiting for others to do something for you, expecting them to elevate you, well, perhaps that can and will happen, but if it doesn’t, I can imagine how frustrating it would be, getting nowhere.

It’s not us.

It’s you.

1 Like

It actually just sounds like LFG. Get instantly ported to a dungeon with a group, and run it. You already can play the game this way, you just need to get to the min. level required to do so. If you roll a tank, it’s practically instant queues.

Retail has what you’re looking for :wink: