Quick +15 has become quick +20

Tried to tank a +15 today, just doing vault stuff because I’m gonna be busy this weekend and pushing IO on necrotic/spiteful sucks.

And I joined a group who had IO, but had seemingly never played the game before at all. The kinda thing you’d expect to see in leveling dungeons out of new players or extremely low keys where people don’t know mechanics. But in a +15 full of people who had (allegedly) timed ~30 +15s before, it was the worst experience tanking a lug group that I’ve had this entire expansion.

I don’t know what the solution is. Maybe gear is too easy to get, maybe boosts are too prolific. Maybe these guys can just monkey-typing-shakespeare their way through a key eventually.

I don’t know what to blame for that waste of time, but I hated it. And if there’s some system or metrics you can put in place to make sure it never happens again, I’d be much obliged. In the meantime, I think I’ll avoid tanking pug keys.

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Same as it’s always been: Don’t pug.

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The only solution is to not pug, as Brewa says. Everything else is just rolling the dice.

I had a tank a week ago with 3000 io that seemed like he was doing the dungeons for the first time.

So there are a few people that have been boosted, doing keys

Buy boosts. Best decision ever that eliminates painful toxicity and mindless grinding.

The solution is for blizzard to provide meaningful casual content that casuals will want them to do, rather than expecting them to magically git gud in your dungeon.

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keys are very very inflated this season if that’s what you’re saying.

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To the contrary, they’re not prolific enough. People got mad at boostees and telling them they need to git gud, so now the community is reaping what it sowed.

We have proper rating systems in the game, Blizz just wont use them. Replace io with proving grounds score.

Knowing your class and role are table ante. Experience running the dungeon is literally all that matters.

Seems like an awful coincidence for all 4 other players to all have been boosted so many times that their total 15s completed was enough to make you think they weren’t boosted.

Unless, of course, you didn’t actually check the number of 15s they completed and the number of total M+ run.

I find that if someone has at least like… 50 runs + all the 15s timed… there’s a fair chance they know what they’re doing but maybe don’t know the ins and outs of every situation or route.

But yeah, the pug life is hard, as a pugger myself heh.

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The whole “idk who to blame” is precisely the problem. You need to take stock of what you did wrong and what you could do better. If you assume you made no mistakes and played perfectly, you’re pretty much guaranteed to be wrong and stifling yourself the chance to grow and improve.

The team failed. Every week everybody needs to be taking the affixes into account and their own personal utility and thinking about how they can best help and serve the team as a whole and be proactively looking for ways to do so. I tank almost exclusively, but on my few DPS only toons, I’m hyper aware of what dangers tanks face and not only am I watching them and their bar/frame, but what they are actually doing. I know when I see 15+ necrotic stacks to be watching for the signs of a tank looking to make a retreat and I’m already thinking ahead what I can do to help him/her drop stacks. I’m also super aware of any mobs that may jump/teleport and prioritizing them first because I know when I’m tanking, those are the mobs scariest to me this week.

I’m far from perfect, but I always care about how I played in a dungeon far more than just the DPS meters (which in themselves are important…you are every bit a baddie and a carry if you can’t pull reasonable numbers even if you’re dodging mechanics and helping your party…dead mobs are mobs no longer threatening your party).

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That wouldn’t solve this one. This was a group that showed evidence of having done a bunch of M+ previously, and not playing to the level that they should be able to.

YOUUUUUUU THIIIINNNKKKK??

Sorry, but as easy as 15s are, you won’t time them if you don’t do mechanics properly. If you have KSM, you can tell in a millisecond if a person was carried or they earned it.

Show those first few pulls in SoA, and show me who’s interrupting or not. I’ll tell you who was carried.

Carry-culture is out of hand in this game.

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I mean, I’m not perfect. Far from it. If I was, I’d be pushing 30’s and my “don’t wanna try” keys would be 20s.

But I’m not perfect. However, even my dumb tail (really, blizzard?) knows a thing or two about mistakes. Like binding on pull. That’s a mistake. The tank can either step away to avoid necrotic for a moment then try to wrest control back, OR waste the bind and then try to self reset. The first pull in necrotic I had to self reset twice after I auto reset with phial. One binding in 2 minutes. In that 2 minute pull (on my DK) i was higher damage than 2 survival hunters who had cast 1 binding shot between them. I basically solo’s that pull. And that’s not OK.

Look, I’m not perfect. But at that level, you gotta push your buttons. You can’t auto attack while you watch Netflix and hope to win. They played badly. Not like “missed an opportunity not to wipe” bad, I mean so bad I’m thinking they threw the key to troll tanks for the afternoon as an activity.

If their effort was genuine, they were I mistakenly carried to that IO, and that’s frustrating for a lot of reasons. We need better performance metrics. Blizzard is the only one who can give them to us.

Experience in the dungeon is meaningless. The dungeons only ask you to know combat basics. If someone knows the combat basics, I am perfectly able to tell them which portal to go in at the end of DoS. Someone with endless 20 in their role is probably gonna absorb that in a reasonable amount of time.

The thing that is going wrong in bad dungeons runs, is people who have not yet learned that you can’t just stare at your action bar and parse. You should be looking at the enemies. That’s the thing modern WoW doesn’t ever teach people, and it is the only thing you need to get to perform well anywhere.

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Or hear me out here OP, seriously please read what I’m about to say and if you can reply to me. Ready for it? Because is really crazy.

THEY HAD A BAD DUNGEON RUN!!!

I know, i know. Crazy huh? I’m not saying that bad players don’t exist, because i would say most of the WoW player base can’t time a single +10 to save their life.

But it also happens that all players are also humans and they can commit mistakes, even multiple in just one single dungeon run. Or you gonna tell me what you never had a dungeon where you played poorly OP? Because i ain’t gonna believe you that.

You had one bad experience with 2-3 specific characters and now you want to change it all for a million?

You never join 15’s, unless lead is like 3.3k who will carry rest.
You do 18’s for weekly.

You need to look at each persons warcraft logs, 3k io doesn’t mean much.

It’s this. We’re 5 months into this season. Most groups don’t look at failure rates. They look at raw ilvl and M+ Score (which only takes best runs into account).

An awful player spamming applications to M+ groups will eventually look like a decent to good player as far as people picking from the queue without doing external research are concerned.

Buying enough M+ boosts for it to be relevant to ilvl or overall score is SIGNIFICANTLY more expensive than buying an AotC carry. Carries are way too available, but I think people overstate how many people are, for example, outright buying full KSM carries.