That’s the point. The hardware doesn’t matter any more. One realm can be on many blades, or one blade can hold many realms. The virtualization layer abstracts the realm load from any piece of given hardware.
The hardware is irrelevant, because Blizzard has far more than we need for this.
You need to pay a $50 debt. You can either pay it all now, or in $10 a day increments.
Layering just reduces the queue down to manageable levels.
A queue of 20-40 mins means you go do some house chores before you get to play. A queue of 4-8 hours means you probably not going to play for the next 2-3 weeks. For some people who just return to play Classic, it may means they unsub from Classic entirely and proclaim that the Classic launch is a disaster.
From what ive read the layer will have a capp of say 3k ppl, and then a new layer will spin up. But you won’t get 1 person on layer 2, it will form a que until say 500 people are waiting before opening the next layer
Since you like Pie so much let me put it to you this way…
No Layering…
Classic Launches… each plate only has one PIE with 3000 players
Classic Drops off 70% Leave; now each plate only has 900 players
DEAD PLATE!!!
With Layering
Classic Launches… each plate has 4 PIEs on it each with 3000 players
Classic Drops off 70% Leave; now you can take whats left of each PIE and have a FULL plate with 3600 players
NO DEAD PLATES…
This is as far as I have read, but gonna answer this to the best of my ability where others were not being clear about it.
Server Cap: Using layering, they can increase a server cap in a given server while keeping the resources in a 1 to 1 ratio based on players playing the game. By splitting the player base into different layers, they prevent cases of where overpopulation can lead to unplayability and not necessarily server crashes. This also allows them to use less servers at launch compared to what it would be without layering.
Plausibility of Dead Realms: So here is a major factor for where Layers will come into play. Think of it like this. If you started with the same amount of servers as if layers were 3k pop per. How many of those 3k realms would be dead in comparison to the layered realms? The answer is likely quite a few of those realms end up dead. So using layered realms allows Blizz to gauge the player population over time until they release phase 2. They can then open up fresh servers to facilitate that given population without need of excess servers.
So based on what I have said. The summary is simply that they allow for players to have a smooth launch experience, keep resources appropriate, gauge population, and prevent unnecessary dead realms.
The argument about why layering is or isn’t necessary and what it’s trying to accomplish has been made a thousand times. Ugh.
Whatever one’s take on layering, it’s a done deal. It will be there. Maybe a short time, maybe till phase 2. Nothing is going to change that. It seems acceptance is the only option. Fine. Let’s do that. Or don’t.
Queues. This, I have to accept! I really don’t want to but like layering, what choice does anyone have. Play the game or don’t.
I will be playing. Even if I have to stare at a queue countdown for…however long it takes.
I didn’t see an 8 hour que in TBC launch, there was a que but no longer than the one offered by sharding. So what are you comparing it to? If you did it might have been you own fault for choosing a high-pop realm that blizz allowed to be overcrowded with too many accounts.
How clever, you managed to use an ad hominem (calling me pie boy) a Red herring (Arguing about realm pops, rather than the topic of ques) And present a false dichotomy, ignoring other options such as static que, mergesm and megaservers. Your logic is horrid.
Perhaps more should take them so they can formulate proper arguments. Because it’s blatantly obvious that a lot of people have never touched a modus ponens in their entire life.