I have a few questions about classic wow and I would love to get some answers if given the time. I do feel classic is a great version of the game but it is not perfect, I'm sure we can all agree on that.
1. Will the game be released as a static 1.12 or will there be content added as time goes on following the scheduled patches from classic wow? For example, will dungeons/raids/bgs/etc be added over time or will it all be available from the start? Also, will new dungeons/raids/bgs/etc be added but instead of progressing into a new expansion it becomes 1.13, 1.14, etc and in effect become a new alternate time-line?
2. Will classes be given the opportunity to be rebalanced to allow all specs to be viable end-game? For example, will prot/ret paladins, feral/balance druids, ele/enhance shamans, shadow priests, etc possibly see the necessary changes to be awesome while keeping in line with class fantasy and the classic feel?
3. If re-balancing does occur, will content and gear be added that allows the play-styles to excel in classic wow? Possibility of new tier sets being added and/or content that can change with difficulty depending on what your group makeup is?
No one knows, wait until Sunday to get more info. Also don't count on a significant rebalancing of classes. They had their niches for a reason and should not all perform similiar in every situation.
No one knows. However, in my guild raiding in MC we had ret pally and balance druid. So you can raid with them. I really hope they dont change the way classes were. Also, just as you said if balancing does happen that is more gear and set items they will have to create and this means more balancing.
Hello. I’m calling from Reader’s Digest with a fantastic offer for Cody (snort)...
No UR Not. You’re that evil little girl from the tape.
—-
Point is a few days ago I would have said SEVEN DAAAAYS!!!
In just a few days, all your questions could be answered. And good things come to those that wait.
Happy Halloween!!!
No UR Not. You’re that evil little girl from the tape.
—-
Point is a few days ago I would have said SEVEN DAAAAYS!!!
In just a few days, all your questions could be answered. And good things come to those that wait.
Happy Halloween!!!
10/31/2018 03:41 PMPosted by BoroI do feel classic is a great version of the game but it is not perfect, I'm sure we can all agree on that.
Just to point out, you can get agreement that vanilla was not perfect, but not that the direct corollary is that it must be changed to try to make WOW: Classic closer to perfect.
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As others have mentioned, we'll know what more they're willing to tell us as of the BlizzCon panel. Anything before that is speculative - or players discussing with players.
10/31/2018 03:41 PMPosted by BoroI have a few questions about classic wow and I would love to get some answers if given the time. I do feel classic is a great version of the game but it is not perfect, I'm sure we can all agree on that.
1. Will the game be released as a static 1.12 or will there be content added as time goes on following the scheduled patches from classic wow? For example, will dungeons/raids/bgs/etc be added over time or will it all be available from the start? Also, will new dungeons/raids/bgs/etc be added but instead of progressing into a new expansion it becomes 1.13, 1.14, etc and in effect become a new alternate time-line?
2. Will classes be given the opportunity to be rebalanced to allow all specs to be viable end-game? For example, will prot/ret paladins, feral/balance druids, ele/enhance shamans, shadow priests, etc possibly see the necessary changes to be awesome while keeping in line with class fantasy and the classic feel?
3. If re-balancing does occur, will content and gear be added that allows the play-styles to excel in classic wow? Possibility of new tier sets being added and/or content that can change with difficulty depending on what your group makeup is?
Well the real answer is we don't know. We HOPE we find out his weekend.
1. Even if every raid is in the game on launch I can't see them letting us into all of them at launch. They will most likely be gated at the very least until they are ready for us to do that content. I believe most would like either to be the case. They slowly release content like the old days or they just lock everything and open it as if a new patch were releasing when it is time. I would prefer them to not even be in the game until that "patch" launches. I don't think we will be actually playing 1.12. It is just the most updated version they can work with and go from there.
2. I really, really, really, really, hope not. Some classes had pure DPS. Some brought utility. If you brought a feral druid up to a rogues level then you would never bring a rogue as Druids have so much more utility. By "balancing" you would really just shift over to hybrids over pures. If the classes were balanced we wouldn't have the game we know and love. Part of Vanilla was finding your role in your raid. Every Class/spec had their place. Druids had BR's, innervate, and LotP. Rogues just bring lots of damage. You can see what would happen if feral druids could do as much damage as a Rogue. I hope you can anyways.
3. I hope not. Really it would change the entire game. It would not be vanilla. There is a reason private servers are successful. If Classic is to be successful they cannot change the game in such a drastic way. Those of us who have been begging for Vanilla servers for years want exactly what we had or at the very least as close as they can possibly come to it.
I started on a fresh private server a year or so ago. It was 1.12 client but we started on patch 1.1. Shadowcraft boots had 21 int on them. Despite starting there we had a blast. At least I did. I look forward to starting fresh in Classic and being among the first 60s. That's my goal anyways.
Like I said to begin with, we won't know until this weekend. We may not even know then. We hope we know. People can ask all the questions they want. I will be happy to answer them as I was there back in the day. The truth is none of us know for sure until Blizzard tells us.
I honestly hope rebalancing doesn't occur because it's not as simple as it sounds and also takes us away from the authentic experience
As for adding gear, this adds more loot to the table when bloat is already an issue and you only get 2 or 3 drops a boss anyway.
Next, you don't even define what making hybrids "awesome" entails. How far would you buff them? How do you keep paladins able to raid pre naxx without breaking them in naxx (exorcism)?
And I always love these threads seeing as classic was balanced around classes and not specs.
The point isn't to revamp classic wow. It's to bring it back.
As for adding gear, this adds more loot to the table when bloat is already an issue and you only get 2 or 3 drops a boss anyway.
Next, you don't even define what making hybrids "awesome" entails. How far would you buff them? How do you keep paladins able to raid pre naxx without breaking them in naxx (exorcism)?
And I always love these threads seeing as classic was balanced around classes and not specs.
The point isn't to revamp classic wow. It's to bring it back.
10/31/2018 04:29 PMPosted by MatcauthonI honestly hope rebalancing doesn't occur because it's not as simple as it sounds and also takes us away from the authentic experience
As for adding gear, this adds more loot to the table when bloat is already an issue and you only get 2 or 3 drops a boss anyway.
Next, you don't even define what making hybrids "awesome" entails. How far would you buff them? How do you keep paladins able to raid pre naxx without breaking them in naxx (exorcism)?
And I always love these threads seeing as classic was balanced around classes and not specs.
I keep seeing you post here. I keep meaning to tell you I really like that name. Nice reference!
all those classes u listed can dominate in pvp, not every class should be equal in everything, that gives u retail
10/31/2018 04:31 PMPosted by Rözen10/31/2018 04:29 PMPosted by MatcauthonI honestly hope rebalancing doesn't occur because it's not as simple as it sounds and also takes us away from the authentic experience
As for adding gear, this adds more loot to the table when bloat is already an issue and you only get 2 or 3 drops a boss anyway.
Next, you don't even define what making hybrids "awesome" entails. How far would you buff them? How do you keep paladins able to raid pre naxx without breaking them in naxx (exorcism)?
And I always love these threads seeing as classic was balanced around classes and not specs.
I keep seeing you post here. I keep meaning to tell you I really like that name. Nice reference!
Dovie'andi se tovya sagain.
10/31/2018 04:37 PMPosted by Uronall those classes u listed can dominate in pvp, not every class should be equal in everything, that gives u retail
and gross homogenization.
Your #2 is self-contradictory.
Class design in vanilla was all about every class having strengths and weaknesses. Making changes so specs designed intentionally to be inferior to similar specs from other classes (remember: "animal forms are less powerful than their counterpart classes" is a direct quote from the class info blurb on the vanilla web-site) "awesome" would directly fail at "keeping in line with class fantasy and the classic feel".
Class design in vanilla was all about every class having strengths and weaknesses. Making changes so specs designed intentionally to be inferior to similar specs from other classes (remember: "animal forms are less powerful than their counterpart classes" is a direct quote from the class info blurb on the vanilla web-site) "awesome" would directly fail at "keeping in line with class fantasy and the classic feel".
Hey Boro, nice transmog comp on asmongold's stream today buddy, wellplayed
Why do people think balancing is possible? after 15 years they have not balanced it once. get over this stupid idea of balancing and bring back Classic I.E BRING BACK CLASS FANTASY
10/31/2018 05:11 PMPosted by SmorkWhy do people think balancing is possible? after 15 years they have not balanced it once. get over this stupid idea of balancing and bring back Classic I.E BRING BACK CLASS FANTASY
exactly this. i also like how they keep saying balancing classes (When all classes were completely welcome in all aspects of the game) but then go on to talk about SPECS.
if a rogue and a cat did roughly the same damage, why would i bring the rogue when the cat brings innervate and battle rez to the group?
I see a lot of misconception of what I was asking originally. Someone mentioned feral doing comparable damage to a rogue. This is not what I'm asking. I'm asking if they do take a closer look at some classes, will they give the necessary toolkit to do what the player specs into and allows the player to play that spec well. I had an epiphany about a possible problem I see with hybrids and it appears to be a very simple one. They are underdeveloped. For most classes, they level up and obtain baseline skills and their talent trees strengthen these skills while providing a couple on the way as an incentive to keep putting points in. However, it appears hybrids are in a weird spot where a lot of abilities which don't allow them to perform well is locked in respective talent trees instead of being baseline and having the talents improve that play-style. For example, a paladin doesn't learn how to move his shield in front of him to block incoming attacks until at least level 40 with Holy Shield, while a warrior is given the ability as a baseline skill at level 16. Until that point, you are relying on RNG to cause you to receive a critical hit to block attacks and that's only if you spec into it.
10/31/2018 05:09 PMPosted by SmorkHey Boro, nice transmog comp on asmongold's stream today buddy, wellplayed
You may be confusing me with someone else as I have no idea what you're talking about.
9 Classes with 3 Specs apiece equals 27 bases to choose from...then each player gets—What was it? 50 Talent points?—to put into any of the 3 Specs; then you get to go after the gear you want, as well as add items specific to the 2 major Professions you choose...
I always thought Vanilla gave players PLENTY of choices players could use to balance the Class of their toon. “Balance” in Vanilla felt open-ended, and left to the individual player.
A player just needs to keep asking: “How do I want to play this game? What do I want to do in this game? What role do I want; what do I want my toon to be?”
I always thought Vanilla gave players PLENTY of choices players could use to balance the Class of their toon. “Balance” in Vanilla felt open-ended, and left to the individual player.
A player just needs to keep asking: “How do I want to play this game? What do I want to do in this game? What role do I want; what do I want my toon to be?”
10/31/2018 05:19 PMPosted by BoroI see a lot of misconception of what I was asking originally. Someone mentioned feral doing comparable damage to a rogue. This is not what I'm asking. I'm asking if they do take a closer look at some classes, will they give the necessary toolkit to do what the player specs into and allows the player to play that spec well. I had an epiphany about a possible problem I see with hybrids and it appears to be a very simple one. They are underdeveloped. For most classes, they level up and obtain baseline skills and their talent trees strengthen these skills while providing a couple on the way as an incentive to keep putting points in. However, it appears hybrids are in a weird spot where a lot of abilities which don't allow them to perform well is locked in respective talent trees instead of being baseline and having the talents improve that play-style. For example, a paladin doesn't learn how to move his shield in front of him to block incoming attacks until at least level 40 with Holy Shield, while a warrior is given the ability as a baseline skill at level 16. Until that point, you are relying on RNG to cause you to receive a critical hit to block attacks and that's only if you spec into it.
Talent trees had absurd choices everywhere. Not just limited to hybrids. It was part of the appeal of vanilla. Look at rogues where two specs had baseline combo point generating abilities for the spec, but the assassination talent tree had to spec into mutilate.
Besides, the whole point of the game is to bring vanilla back not some hypothetically improved version of vanilla or some this is what I want changed vanilla it's to bring vanilla back. Warts and all. We know vanilla had imperfections it's those imperfections that made the game great.
The fact that classes had strengths and weaknesses. The fact that you were stronger together than apart. The fact that robes did great DPS but we're squishy and died easily. The fact that warriors were great tanks but required a Healer to be able to keep going. The fact that classes work better together than individually to cover their shortcomings
10/31/2018 05:19 PMPosted by BoroI see a lot of misconception of what I was asking originally. Someone mentioned feral doing comparable damage to a rogue. This is not what I'm asking. I'm asking if they do take a closer look at some classes, will they give the necessary toolkit to do what the player specs into and allows the player to play that spec well. I had an epiphany about a possible problem I see with hybrids and it appears to be a very simple one. They are underdeveloped. For most classes, they level up and obtain baseline skills and their talent trees strengthen these skills while providing a couple on the way as an incentive to keep putting points in. However, it appears hybrids are in a weird spot where a lot of abilities which don't allow them to perform well is locked in respective talent trees instead of being baseline and having the talents improve that play-style. For example, a paladin doesn't learn how to move his shield in front of him to block incoming attacks until at least level 40 with Holy Shield, while a warrior is given the ability as a baseline skill at level 16. Until that point, you are relying on RNG to cause you to receive a critical hit to block attacks and that's only if you spec into it.
Was probably me with the feral and rogue thing. I am an end game raider so I think in terms of that. My point was a druid no matter how you "balance" it will always have more utility than a Rogue. If you bring a druids skills up to par with a rogue then you may as well get rid of rogues.
It doesn't really matter. We may as well wait until this weekend. I really doubt they will do class balancing. Like several other people have said already: Blizzard has been trying to balance the game for years. There are always classes better than others.