Questions for current 2100 Warlocks

This is why I quit my lock that I was reliably duelist on every season I could push. It’s so unrewarding regardless of it’s overall viability or strength in any given meta. You run around like an a hole trying not to die for 20 mins and hope you win the game. Sooooooooooo not worth the effort. Also can you believe they took away baseline port for two whole expansions lmfao? Nuff said

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I couldn’t agree more with everything Smugpug has said. The lack of kill potential is actually disgusting on Warlock. DoTs not doing damage is really just sad for the class. I missing the RoT we were once able to perform. Now the only win condition is hoping the enemy teams healer is horrible at positioning so they can get one shot.

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To be equiv to cata rot damage the lcok would have to be sitting at 4k dps outside of cds.

I’ve got a passive 33% wall against magic damage and it’s still awful.

Also I don’t remember where I religiously campaigned for removal of shadow resist aura. You sure you’re quoting the right person?

Do people just not read patch notes or something?

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It was you and all the others. Now were doomed.

(closest I got was ~1970 3’s) splay but we got hard stopped by meta comps when we ran with a disc priest. We’re about to try switching to holy pally, that should do the trick.

Just play with an hpal. Rotate freedoms with port, nightfae blinks and gateways in emergency… With corruption lego of course.
Very few things should get more than 25% uptime on you… And you have howl/coil/wall/externals/peels for this part. Aff is incredibly hard to kill when played properly.

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Merf, I think there’s a distinction between your idea of “rot” and what Shapis is trying to define. The rot sector in this game ideally is a depiction of DoT dmg from a class having an immense impact on player’s healthpools over time. Since Legion, aff never had the luxury of rapid deterioration or attrition.

As you even clearly stated, the rapture model instilled in the spec this xpac does dmg that cannot be ignored. True. But, it deviates so far from the generic playstyle that we HAVE to make a comparison because it does not fit properly in a meta like this and is discouraged from being well-established. If we were talking about BC or Wrath then I can see how this current design would flourish without dilemmas because casted dmg was prevalent and melee didn’t have as many gap closures, pseudo interrupts, and probable ways of detracting casted spells.

Right, but our general DoT dmg feels inconsequential enough to where players don’t even have to look at their hp bars even with a full row of aff DoTs unless the lock is attempting to cast a sequence of repetitive raptures or a full stack drain life channel.

this is it tbh. If a lock is spending time utilizing GCDs and casting UAs, they need to be ticking for a significantly higher amount than what they’re dealing rn. This is speaking from a scenario where the corruption legendary doesn’t exist. A player can currently stay very unresponsive defensively to our regular (un-enhanced) DoT dmg and still be able to shrug off their entire duration (including DoT refreshments) while actively dealing dmg to us.

okay-can you explain to me how much harder you want them to make accomplishing full dot coverage to bridge that gap? almost every dot is instant, and 40yd range, and dark soul is a retroactive buff you can use to supercharge all your extant dots without needing line of sight or range(does rapid contagion share that functionality?).

i don’t mean to show my lack of age with how aff used to be, but it’s so slippery now, and dots are so easy to eventually get, that aff would just be the best spec for good players to play in the game if dot dmg was dramatically buffed with no other changes.

what do you want to lose so that it makes some sense for a full row of dots on 1 player to be unhealable?

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what do you want to lose so that it makes some sense for a full row of dots on 1 player to be unhealable?

If you’re curious about how affl used to work, you can always check old vods from past blizzcons from eras when was affl was played in it.

There needs to be a point where if the other team makes mistakes they die to your dots.

Right now there’s no amount of mistakes that will make someone die to dot pressure.

i guess i’m interested in what other people have to say in reply to this question then, i feel very certain that you are dead wrong about this in 3s*

*2s sucks sorry. no saving aff in 2s without ruining 3s

edit: i don’t know what to chalk it up to but it seems like you’re deliberately avoiding the question

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affliction / rdruid and affliction/holy priest in 2v2, strong comps just kite and win in dampening

What question? I’ve been trying to reply to everything you’ve said. Hence why most of my replies go on at quite some length.

this question:

if i understand you correctly, you want the dmg of a full row of dots to be much higher. as it stands right now, aff dots are so easy to apply, and so hard to prevent the aff from applying even if you pressure them, that making no changes except buffing dot dmg by a lot would make aff the best spec in the game with absolutely no counterplay. what are you looking to give up out of the current kit so that that doesn’t happen?

You can go back a few years and check old vods of when dot damage was much higher. It didnt make warlocks the strongest class in the game. It used to sit from mid representation to slightly below average.

Giving a spec a win condition doesn’t suddenly make it broken. And it’s not even speculative. We know this. Because of how it worked for over a decade.

And there is counterplay… Affl used to give up initiative for the upper hand if it survived long enough.

Most comps would come out swinging and trying to zug zug the affl down to their hearts content. And that’s fine. But they’d be severely punished if they failed to do so quickly. Right now it’s between 5 seconds and 12 minutes of uninterrupted zug zugging, depending on how quickly the affl flops.

double destro pally

man i’m tryin so hard to assume there’s a good reason you sound like a biased 1trick asking to be overbuffed and you’re not helping at all

warlocks didn’t have soulshape until this expansion, nor the exact tuning on teammates and healers of this specific meta, freedom used to be 6 seconds instead of 8, yadda yadda yadda. in the now, the present season, aff is so slippery and preventing their dots is so impossible that i feel certain they would become the current most powerful class with no reasonable counterplay except hiding on the pillar the entire game. nailing an aff lock down and killing it in setups as any comp without frequent access to long stuns and strong burst is impossible right now. if you make healing through the dots you can’t stop them from applying also impossible, the game immediately becomes all aff all the time. i don’t see any reason to expect otherwise.

this is either a 2s complaint or a hard failure to agree. imo, aff doesn’t direly lack a win condition in 3s. you win when people extend to attack your team and you defend successfully and then they die for having taken all that pressure off the pillar, or you win when you cc to create a setup and your partner helps you with some finishing power, or you win at the 15 minute mark after triangling around the pillar the oom enemy has been hiding on for their entire waking memory. i flatly disagree with you that aff has no win condition.

again, we play on live servers. how aff worked in an era when dps could dispel their dots and ua might have been way harder to get means nothing in the present season. looking at live, we know aff is good at X and Y. if you give it Z as well, i think it becomes overpowering instantly.

yeah see this is what i mean, you’re not talking about playstyle you’re just insisting again that aff is terrible and you can’t win games even if the enemy plays bad. i truly think you’re just wrong about that.

it sounds to me like what you’re asking for is to be guaranteed to win any game you live the opener. i think that’s a terrible idea and i’d rather aff stay bad and destro eventually come back than see that happen

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I think this is probably the main issue we are having problems agreeing on. This thing you said doesn’t happen. The other affl locks on this thread are not lying to you when they say they absolutely cannot end games rn. I’m not either.

And I’m also not saying “I often can’t end games when they are in the open ignoring me”. What I’m saying is this: In the thousands of games I’ve played this expansion. I havent been able to kill a single person that was zug zugging in the open once. It has never happened. I’ve gotten close to rarely. But it has never happened. It is that bad.

I’m not exactly helping my partners when they global someone either. My dots tick for like 200 damage during their go. They’d be better off with another 3rd in about all cases currently.

Edit: I just checked my deathlog addon for all my matches from last night, and all kills I’ve gotten in 3s. The most damage i’ve done during a kill window was 15k. And it was one specific match and my spriest did about 40. All other matches were about 1-8k during the spriest go. I’m legit a bystander during our kills.

this is 1 of the 3 ways i’ve said you can end games, but to engage anyway:
it does happen. i have lost to you this season specifically because you got off a soul rot double/triple drain that we didn’t have a defensive for, and leaping away didn’t save me. i’ve lost to aff on my alts and my main because i didn’t respect dark soul and my entire team got melted.

“i have never killed anyone by capitalizing on their mistakes this season as aff” is just a lie. i don’t understand why you’re pretending at it, but it is.

i think i’m close to 2k games this season, and i’m again not trying to pretend aff is an oppressive spec on the ladder yet, but it’s not a mascot and it’s starting to seem weird that you’re pretending it is.

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