Hi there, I’m doing some research on Vanilla WoW to determine how it was and compare it to modern day wow. Please help me out! (I started in Wrath)
Here are a few questions i have. The questions are numbered (1-6), so when you wanna answer one just put the number in front of your answer, thank you.
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Was quest design different in Vanilla?
For years when i started we only had standard “kill and collect” and sometimes “click on things” or “talk to people” quests, but in modern wow we now have some different type of quest here and there. I hear Vanilla questing was better, so was there more types of quests back then? -
What happened to dungeons after you hit max level and started raiding?
Today we have the Mythic+ system to keep dungeons and the loot from them relevant, but Vanilla didn’t have that as far as i know. So what happned to the dungeons? Did people just not have small group content (dungeons) to do at Max level? Today you can farm gear for all but 3 slots (Azarite) pretty much endlessly without ever stopping from the Mythic+ system, and the content continues to scale in difficulty. So did Vanilla have some similiar dungeon system? -
What happened to the World after you hit max level in Vanilla WoW?
I’m trying to understand why people say the world was more relevant in Vannila wow. When someone hit max level what reason was there to go back to old zones??? Today in WoW we have achievements, reputation farming, mount hunting, Transmog farming, the Battle Pet system, and the occassional quest giving us reason to go back to the old zones sometimes. We also now have World Quest keeping the current expansion zones relevant for gearing and all the other stuff i mentioned before. So what did Vannilla have to keep the old zones you out leveled and the MAx level zones relevant and worth going to? -
How was gearing and gear progression in Vanilla WoW?
I always hear that modern wow has a bad gearing and progression system, so i figured Vanilla must have done it better if people love it more. Was there more interesting loot that had bonuses better than azarite traits or just plain old stats? Was there multiple sources of good gear instead of just raids (like Mythic+)? Was there any reason or reward incentive to complete challenges you had already completed like Azarite power or possible titan forging (something to keep the rewards relevant)? -
What content was there at Max level in Vanilla?
Today we have Raids, Mythic+, Islands, World Quests, Arenas, Battlegrounds, and even sometimes Warfronts (all these reward gear). Today we also have all the cosmetic rewarding stuff i mentioned above and even things like the Mage tower (Legion) sometimes. So what did Vanilla have? Was there alot more than what i just listed, or was there just Raiding? -
What was PvP like in Vanilla WoW?
This has always confused me. What PVP content was there to do at max level in Vanilla? Was it rewarding, and could those rewards be used as an alternative to PvE content? Today we have Arena Skirmishes, Rated Arenas, Rated Battlegrounds, Regular and Epic Battlegrounds, PVP Islands, and the option no matter your realm to participate in world pvp via War Mode (aided by the WQ system occasionally bringing people in contact with the other faction). All of this content rewards gear and cosmetic rewards, and with Rated PvP there’s a Mythic+ cache style system to give some scaling and relevant rewards to people who only PvP at high levels, kindof proving an alternative to PvE content. What did Vanilla have to do this? How was the PvP experience in Vanilla?
I look forward to reading your civil answers and i can’t wait for Classic this Summer to see for myself!
UPDATE: Seeing a lot of people respond who have not experienced WoW’s current endgame content (non-max level characters). Being critical of Current WoW is fine, but try to at least have experienced the content before trashing it in your answer to the questions, like the guy who thinks doing Mythic+ dungeons is pulling everything and AoE-ing like it’s a random normal dungeon or the guy who thinks you don’t have to travel to Dungeons in current WoW. So, please try not to respond if you haven’t at least played current WoW, as i feel those who have could better answer my questions as they understand my perspective and can draw more educated comparisons. Remember this isn’t a “why Vanilla was great or better than current WoW” thread, this is a research thread. Thank you.