Returning player, I’ve been reading the forums and I keep seeing this term being thrown about. I googled it and it’s power leveling services? Like paying for friends or something?
i think it is when people pay someone to carry them through dungeons for exp. same thing happens in retail as well. it is legal but kind of ruins the community aspect imo.
Ah thanks. I’ve seen adverts all over the game in major cities people offering carries for gold.
Yes, paying for “friends” explains it very well.
yea i guess people too lazy to level up alts so they rather pay for it instead. idk to me makes no sense if your that lazy then dont play alts? and if you cannot handle the grind yourself then idk; go back to retail? lol
Not as bad, as Classic.
the problem with classic and boosting is it diminishes the community aspect which is really what makes up the game because you don’t have LFG. in retail it’s EH leveling is so damn easy boosting really isn’t needed.
I’m beginning a project. I’m scattering myself across different servers and factions. I’d like to see, for myself, “how bad” these communities are because Boosting is available. BB (Alliance) doesn’t seem to suffer, even though I see Boosting Services available, all of the time.
Then again, I’m unsure in what people mean, when they say “diminishes the community aspect”.
Classic derives from it’s community unlike with retail you have all these LFG tools classic doesn’t. when people are buying boosts instead of playing as intended it lowers the pool of people you’d normally pick from doing dungeons. end game no problem so many lv 60’s now but what about those who have just started?
im in a leveling guild they are all higher level then i am, i use lfg and trade to find groups still takes a lengthy time and i form my own if i have to. it’s basically like were already transitioning into the LFG phase but not really. still a decent amount of people doing content but hopefully it doesn’t get that bad.
there was a video about your project just released today by someone. showed dead major cities on locked servers vs major cities on unlocked servers on a friday night. when i played on whitemane same issue as the vid but while leveling. it was just a ghost town. people asking for help with elite quests and nobody want to help that person despite there was 6 other players.
this is what i mean by diminishing community. it’s just the beginning of what we deal with in retail in the sense everything is just speed run and nobody really communicates. go watch nixiom’s video about this as well. where he experimented on socializing and nobody wanted to talk to him lol.
OK, so a Leveling Guild that’s higher level than you is the result of Boosting? I think that’s just them being higher level than you. When they want to level their characters, but you want to slow them down, just to do stuff with you?
And define “takes a lengthy time”. What does that mean? I’vd had groups form in 10 minutes and others form in 40 minutes. I can’t make players go with me to these dungeons. I do form strong bonds with players, as I level and prioritize them over PuGs.
Not to say I don’t PuG 'cause I do. Just those that I befriended get first dibs. Has nothing to do with Boosting. I think it has to do with more people unwilling to PuG. Which is a very real thing.
I didn’t begin to PuG, until I hit 32. I didn’t want to deal with PuGs. I still don’t and tend to prioritize my friends than joining PuGs. Has nothing to do with Boosting, I feel. As far as recruitment goes, I advertise in Zones, too.
Zones like Winterspring, EPL, Silithus, etc., might as well count as “Major Cities”.
What does this even mean? Like, enough people, you won’t ever have to interact with, again? You sound like you don’t group with the same people, often…am I reading this, correctly?
Define “dead”. What does that mean? Literally, you’re the only player, in a Major City? Or, you see like 10 players, in a Major City?
When Buffs go out, those cities are crowded! Like, I can barely see the floor. When no Buffs go out, on average, there’s about 20 people in the “hot spots” of Major Cities. When it’s late at night or early morning, it’s about 10. That’s Major Cities, though.
It doesn’t reflect the Server Community, IMO. Nor, has anything to do with Boosting. When I’m out Questing, I’m not going to be in a Major City, am I?
Again, what defines “Ghost Town”?
OK, is “6 - 7” our magic number when defining “Dead” or “Ghost Town”? Is that what this means? Anyway, are you “that person”? Were you asking for help with these Elite Quests? In the General Chats?
If not, did you respond to their plea? Or, did you just sit and watch, like the others? Either way, this has nothing to do with Boosting. Maybe they have General Chat turned off. I’ve whispered people, before.
Maybe, these players just don’t want to do the elite quests. I’ve declined invitations, myself. I’m not obligated to group with anyone, if I don’t want to nor should anyone else. The elite quests are not required to level. I skipped them.
Now, that this character is 60, I’ve gone back to do them. If I need help, I’ll ask. If I can’t get it done, immediately, I hold off and try again. Doesn’t matter, when I get it done. It’s more fun to complete with my friends, anyway.
I feel like it arose more questions than answers.
Everything and nobody, huh? What do you want them to communicate about?
Again, nobody has to talk to anyone. Even so, talk about what? I’ll see for myself, though. I tend to play a bit differently, anyway.
Before I go into responding to what you have written. Just going to give you a little bit of insight as to where I’m coming from. So as to hopefully give you an understanding of why I respond to the various point the way I do.
- I’m all about soloing content. Grouping is a last ditch, not a priority
- I would rather socialize on a forum than trying to play a game and socialize
- I advocate personal experience
With that said, time to talk…
Yes it does lower the lower end pool of available players. I don’t feel people should be guilt tripped into helping others or having their personal experience compromised at the cost of “so other people can play the game” As selfish as this will sound, “It’s not my responsibility to make sure other people can play the game”
My advice to these people is to keep looking to find people that are looking to experience the same gaming experience. Not going to attract someone that hates apple pie by offering apple pies.
Maybe find a new guild that is more lower level friendly and shares the same values as you.
We must become the solutions to our own problem. If I want to RP I don’t wait to RP with people. I go out and find someone to RP with. Yes it might take 5 minutes, it might take an hour. Oh well, so be it.
There is nothing wrong with that, no one should feel obligated to help people just because they are in the area. If I was in the area and was one of the six I wouldn’t have helped either. Now if I was doing the same quest, I would have possibly helped. Or just waited a few levels and solo’d the quest myself.
I like boosting.
It takes 5 SM runs to get 1 level, which is 30 gold on my server, and it takes roughly 1 hour.
While questing It takes me a whole Saturday to gain 2 levels. Too much travelling…on foot.
I would suggest you mix leveling with boosting. it’s more fun that way, reducing the grinding part.
There is a demand for people to level up quickly. And there are people willing to sell their time in order to help fill that demand.
This sort of thing happens in any game where the demand for something is high enough.
It comes down to this. Regular leveling involves too much traveling. It’s slow and tedious because of how much you are on the go. You end up doing a lot of boring questing because there isn’t much low level dungeon activity. Quests send you back and forth seemingly just to infuriate you. For veteran plays, doing those same quests over and over can be taxing, too much of the same.
Boosting involves being in an enclosed area with minimal travel. It’s efficient, fast, and you get what you pay for. You can often do other things between dungeon boosts so you feel like you are using your time better, getting more done. Although you booster might lose their patience if you are consistently afk when they want to precede.
Also boosting gets you a lot of green items whereas quest greens can be few and far between. It’s nice to have a good set of gear when you decide you want to do something besides boost.
It’s actually far worse in retail. Instead of simply boosting for XP you have people selling Mythic 15+ carries where you literally AFK, arena carries to gladiator, and mythic loot from raids. All of these are far worse than ppl with already established toons getting boosted through level brackets that suck to level in. By my 4th 60 I had completed majority of all quests multiple times so I didn’t want to do them again unless I had to.
Oh yes, this has been happening. We’re talking about specifically dungeon boosting, though. Much more apparent in Classic than Retail. Now, I’m afraid your big mouth will get gears rolling inside some (not all) people’s heads and give them ideas.
You can literally pay blizzard to level you most of the way with real money and not have to waste all of the time and effort standing at the entrance of an instance repeatedly.
You can literally pay blizzard to level you most of the way with real money and not have to waste all of the time and effort standing at the entrance of an instance repeatedly
Yes, IK.
Yeah, dungeon boosts don’t happen in retail because Blizzard has simply cut out the middle-man and let people literally buy their way to max level. They don’t have to pay people to kill instances for them anymore.
Yeah, dungeon boosts don’t happen in retail because Blizzard has simply cut out the middle-man and let people literally buy their way to max level. They don’t have to pay people to kill instances for them anymore
Again, IK.