Question to warrior tanks playing beta

I recently came back to WoW after a short break of a couple years along with much of my old crew, and really want to be the tank for our group. A tank I used to enjoy a lot is warrior, but right NOW, I feel like their button bloat is INSANE, even if you take as many passives as possible. Has War Within tried fixing that a little? Or how do you manage such an abundance of abilities? My monk/druid/pally tanks feel like they use HALF the spell slots my warrior does, but warrior is SOOOOO satisfying =(

Prot Warrior really boils down to handful of Rotational Buttons.

1.) Keep Shield Block on Cooldown
2.) Spend Excess Rage on Ignore Pain
3.) Use Shield Slam on CD
4.) Thunderclap on CD
5.) Press Revenge when you have a proc

Everything is else is pretty situational, and knowledge of what type of damage is about to occur. This is usually managing Shield Wall, Last Stand, Spell Reflect, Impending Victory, Spell Block, and occasionally Demoralizing Shout at the correct time.

Warrior actually is one of the most straightforward tanks, with less buttons to press on average than the others.

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What addons do you recommend?

I personally just use a Weak Aura that tracks ability CDs, Rage, and Ignore Pain values.

Other then that nothing else really. I do however use a macro to drop Ravager my character’s feet as opposed to manually using the reticle.

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I’m not sure what you’re referring to button bloat. I have everything I need on 2.5 bars. That’s pretty good compared to other classes. I could even argue prot warriors could be played on 2 bars.

There are several skills for prot warriors that you don’t press. Slam, Rend and Whirlwind being Three for an example. I’m sure there’s certain situations that it might be helpful. I have never had them on my bars and I’ve done just fine.

That being said, I’m not a warrior expert.

Nah. Slam, Rend, and argubly Hamstring don’t need to be on your bars. The first two have no use in the spec (Revenge is your rage dump as prot & Thunderclap applies Rend with no rage cost associated).

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I use hamstring after a mob hits 20% health to kite to the next pack when tanking m+. Saves me some melee damage if I’m out of range and keeps them off me until they die. Also helps me start establishing threat on the next pack and gives dps someone to do in between. First pulls of HOI is an example.

Hamstring what’s left and move on to start building threat. We have the tools to lock down most of those initial packs of mobs. Dps just has to kick/disrupt expluse and demo shout towards end of the pull. I get the early ones. 3-4 stops required per pull is really all they take.

Same with grip of the dead on dk. 90% snare and I’m using deaths advance to move to the next pack. No reason I’m taking extra melee damage you don’t need to for pitiful dps returns.

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