I though it might be better for the community of the game to have the able to requeue with those in there last game. That way you can add groups of people that work together over a couple of games.
This could also create a factor to help improve morale during matches where are still smaller goups making up the majority of the team. Teams can come together and possibly gameplan for at least a decent comeback. I would argue teams would produce homogeny this way.
“No don’t ban them for abusing exploits, make it even easier for them”.
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As quaint as disguising it as camaraderie is, this would be a queue sync teams dream come true, and I’ll unsubscribe from the game if they make it a reality. Hell, I’ll unsubscribe if they announce that they’re going add it at some point. I almost unsubscribed just hearing about it.
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Seems like it might end up separating all the underperforming players out to just get farmed even harder
The random nature of bgs is what makes them fun and fair. This is the opposite of that. Premades are also the opposite of that.
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op is suggesting grouping up to fight premades?
This just sounds like a queue sync community’s wet dream come true.
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I was going to use the same wording, but then decided to change it
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I raised a similar idea a while ago which works similar to the ‘group requeue’ in Dungeon/Raid, so your idea is attractive to me to a certain degree.
However, as others pointed out, this would create a wonderful exploit for those (note: not all) pvp communities who value their joy regardless of the damage to others. I like to think this is NOT your intention, but this potential problem does need more solutions.
Also, I guess the goal of the random game is to train the individual to be versatile enough to work with anyone in any situation, which results in better personal growth. Narrowing/removing the randomness for team members would defeat the purpose.
Perhaps this idea could be packaged differently to allow it to work without the problems?