What exactly is the plan here with your replacements?
What is being killed?
Is your replacement going to be as generic as the current updated UI and Cooldown Manager?
I want to speak to my particular use case.
I use WeakAuras, Tidy Plates, Quartz, and Zperl to customize my UI, because frankly, and I’m not trying to be insulting, I do not like the look and lack of customization of the default WoW UI.
Cast bar too small. Just one texture.
New name plate bars too small and plain and borderless. I prefer the original ‘clasic’ look.
Unit frame are boring and Zperl will color depending on type of debuff.
And I use WA to track buffs, bebuffs with custom images and sounds.
All of that adds to each one of my 32 level 80 characters having a unique feel, which adds to my enjoyment of the game.
Just one quick example to illustrate my point - My monk has a cast bar that looks like it’s made of jade, and when I get people to Touch of Death range, I get a cool looking icon and hear Shang Tsung from Mortal Kombat say “Finish him!”.
I’m wanting to know, how much of this is getting killed, and if you plan on replacing it with comparable customization.
What do I mean by that? Your new UI is certainly better than in the past, but if you just take the cast bar for example, it has ONE look/style and you can make it wider. That’s it.
Also the new Cooldown Manage pales in comparison to what Weak Auras offer, and I’m not just talking about features, I’m also talking about the custom look.
I currently pay for 3 accounts and have around over 30 level 80 characters and I’m telling you, if you destroy the UI I have customized for my enjoyment, without giving an equally customizable replacement, I’m going to really question if I want to keep paying $45 a month for a 20 year old game.
I appreciate the reply. I watched this previously, and thus the post, because from my understanding (misunderstanding?) they were killing combat log hooks to track buffs/debufs, which ties into my comment on WeakAuras.
I will watch it again to see if I misunderstood something, or missed something.
I think the part folks are missing is that removing some features doesn’t kill the whole add-on.
For example, the built-in Cooldown Manager can already be customized with add-ons. So, even if Blizzard removes the ability for add-ons to track cooldowns, they still have the ability to alter the design of built-in tools. So, WeakAuras should still be able to display a custom image for the cooldown by reading the data the game provides instead of tracking the data on its own. In theory, it could make some add-ons more efficient.
It’s a long term design goal once they can get in game options working and working better. They want to have native options and change the encounter design so that these aren’t a necessity, but can exist if people want a different layout of them that Blizz doesn’t provide.
We don’t know what sort of buff/debuff they’re talking about and it’s most likely specific encounter ones. Their goal is to not break addons, but to improve baseline and improve encounters so that some encounter addons aren’t necessary. That may mean some of the addons may need limited, but not all.
Here is what Ivaria (the developer of Vuhdo) said about that interview:
“Very few details have been provided by Blizzard at this point. Based on the transcript of Ion’s initial interview though it does unfortunately look like they plan to restrict both combat log and unit aura APIs in combat which would make unit frame add-ons like VuhDo unable to provide basic functionality like displaying HoTs, debuffs etc. The issue doesn’t seem to be so much that Blizzard wants to remove add-ons like VuhDo but rather this will be collateral damage to the restrictions they are applying to prevent certain WeakAuras.”
That hasn’t happened yet, so far it’s just a discussion. But IF they actually go through with those changes to the extent that it does affect Vuhdo like that, I’m unsubbing on patch day and walking away from WOW for good.
Nah. Their plan is to design encounters better, implement their own options and see if they have to limit portions of these addons.
And that’s just bad assumptions, imo, because they specifically pointed out that they’ll make sure there is no collateral damage. They’ve run into issues before where they changed the API, bricked TRP3 along with other addons, and then fixed it so that the API was changed, but didn’t affect TRP3 and others.
Right but that’s what Ion said that they plan to restrict. Obviously this is early discussions at this point and it could change. Maybe when he made that statement he wasn’t aware of the collateral damage to healing addons. Just gotta wait and see.
Either way, that’s why we’re talking about this now. So Ion can know that hitting healing addons like Vuhdo as collateral damage is unacceptable and will result in a lot of players leaving the game.