Recently I was in a M+ Operation of Mechagon and someone got upset because they thought I wasn’t pulling enough mobs. However then I did a Rookery M+ and someone actually got upset at me for pulling too many. I haven’t really done a whole lot of tanking this season. But what exactly are peoples general expectations when it comes to mob pulling in M+ 7 and higher? Is there some general rule of thumb for pulling stuff? I know when I was healing on my shaman it would kinda bug me when tanks pull huge groups cause of all the stuff to emergency heal and quick dispel. But I have people getting upset at me for not pulling enough and for pulling too much.
Usually get a gauge of the group.
Say with mechagon you could start off with ‘We good to deal with Detonate if I get the whole room?’
If the group are silent and awkward (pugs eughh) get a pug friendly route and put it on an addon called Mythic Dungeon tools, follow it and ignore anyone who then berates you because they had their chance.
Thats a good idea. I am gonna start but just asking people what their pull preferences are before the game starts.
You can:
- Ask people about preferences regardng debatable pulls, such as cinderbrew and worksho first pull.
- Download any popular m+ route, link it and then ignore it and run whatever route you believe is best. DPS ans healers won’t remember the route one minute later anyway.
- Mention imortant skips or pain points in the dungeon. “Does everyone have invis pot to skip X?” Most likely they’ll say yes or be quiet, then when the said skip comes they’ll mess it up and berate you for it because they’re inbred.
You’re the tank, you’ll know best which problems your pugs usually face and will adapt route to that. DPS and healers will have to drop their ego and accept such things, or move on to +18 keys where routes start to matter a lot more.
In some of these dungeons, it’s not about the route and timer when people complain about the pull. It’s more about you’re not supposed to pull that much because you just wipe.
Usually if you’re pulling too little and people get mad, it’s because they are having their CD usage be thrown off because they’re waiting for 6+ targets to appear to pop off and when 6+ don’t appear, their brain starts going into melty mode.
So knowing these things, that should help you figure out what sizes to pull. Basically always pull 5 things if you can and don’t go over that if there are too many casters or too many obviously rough mobs like Peacekeepers or whatever.
If your group is hard capped at 5, there is no feasible reason to pull 6+ other than you think you can handle it and you have actual pumpers. The hard capped specs tend to do good prio anyway.
Depends entirely on the group and what you’re pulling. As a very general rule of thumb, the main things that limit pull size are things that NEED to be interrupted or things that will pretty reliably kill people via unavoidable damage.
For example in Mechagon, you theoretically can do all of the mobs in the first room at once, but it requires an extremely coordinated/powerful group to not have the bombs go off and kill people, whereas for the first half of Priory you can basically go nuts so long as you don’t overpull the Knights, Paladins or Lightspawns since they’re typically the things that kill people.
Pull size depends on dungeons. Big pulls in Workshop is something to consider when you have an overgeared healer (i am assuming pug coordination here).
Since you play healer, try to figure out which pulls suck to heal and if its because of a certain pack/size or if its heavy on interrupts - when you get to play tank you will be more likely of remember which sections are more likely to go wrong and pull smaller and for every part you don’t find problematic to heal you can try to pull a bit bigger.
Another strat is to pull the “I am new to tanking” card, works most of the time!
no real general rule. How I look at it is try not to pull too many casters that your group can handle. Learn the art of chain pulling if things are about dead or no caster and mobs left wont kill you start running to the next pack. Dont wait until everything is dead. Dont pull a pack at a time as well. Best to always pull 2pack or more.
Now you’re doing WS. Generally my 1st pull is the 1st 3 pack at the start. You then pull the last pack soon as the 4 casters die. Dont want to kill everything. In the tunnel after you can clear that place in 2 pulls. Then 2 pulls in the dog pack. After that it’s just 1 pull at a time.
Now you will have dps who would complain you’re too fast. Those people you generally would ignore.
Thank you for all the info. I had a much easier time yesterday. More groups I was with seemed more satisfied with the routes I was taking and mob engagements. I also found asking about pull preferences just good before the start.