According to wowhead, a fury warrior with 305 weapon skill should prioritize 6% hit rating but this is for attacking enemies from behind. My question is, when tanking should I have more than the 6% recommended since I will obviously not be hitting them from behind?
the hit requirement does not change depending on which side of the boss you are on since +hit does not affect your chance to be parried.
Thank you. so 6% still
you want 9%. you can drop it if you get edgemasters + that +4 swords weapon from bwl.
Human don’t need 9% or edgemasters ( if using sword or mace)
humans op, guess its just undead that need 9%
Humans need 6%.
Git gud undead nub
Nelfs, Gnomes, Dwarfs, Tauren, Undead, and Trolls all need to run 9%, or edgies.
Only Orcs and Humans get free 305 weapon skill, lowering requirement to 6%.
This is why there are so many Orcs & Human warriors.
As a tank though, Troll is super worth taking the WS hit. Just go Dagger fury for a cheap alternative to Edgies between Aged Corehound Leather Gloves, Distracting Dagger, Mugger’s Belt, etc.
Doesn’t matter what weapon, you need 305 ws and 6%hit or 9% without ws. Pick your poison.
You’d need to have a good understanding of the hit tables and how rolls are made for each attack, but above 6% hit for a fury/prot tank you would want to prioritize crit>hit same as DPS until you reach your crit cap.
If you just had 305 weapon skill it would be close to the following for white attacks on a 63 mob:
*40% glancing. No avoiding this ever. Can never crit
*6% dodged
*5% blocked (doesn’t seem to be affected by weapon skill)
*13.5% parried
*25% missed (6% + 19% dual wielding penalty)
This leaves 10.5% of attacks that can be hits or crits.
If you get 6% hit which is always priority for yellow attacks, you can crit up to 16.5% of attacks.
A 63 mob will suppress your crit by 3%. There’s also a 1.8% crit suppression from auras (you will be affected by this, guaranteed). If you have 21.3% crit in your spellbook, all 16.5% of attacks that go through will crit.
At this point, you need more hit to be able to crit more on white attacks.
This means as a DPS my crit cap would be 21.3% + 13.5% (no parry) + 5% (no block) = 39.8% for the same fight. I can prioritize crit over hit for significantly longer.
Lots of good info in this thread. One thing I didn’t see mentioned though was glancing blows. Getting weapon skill to at least 305 has the added bonus of decreasing the damage lost from a glancing blow, which increases your DPS (and as such threat for tanks) by a significant amount.
Just stacking hit alone will not affect glancing blows to the best of my knowledge.
A civilized thread with good info? On these forums? NEVER
Is the target equal level? You need 5% hit to not miss.
Is the target 1 level above? You need 5.5% hit to not miss.
Is the target 2 levels above? You need 6% hit to not miss.
Is the target 3 levels above or a boss? You need 9% hit.
Do you have +5 weapon skill? This makes you fight the target as if you were 1 level higher.
Do you have +10 weapon skill? This makes you fight the target as if you were 2 levels higher.
There is also glancing blow math, and i have a chart to refer to for that, but i dont know how to post pictures on the forum.
This was a helpful thread and I’m reviving it a bit as I’m still a bit confused:
I understand the 6/9% hit and anywhere from 305-310 weapon skill. But I always assumed these hit tables were from the perspective of being behind the lvl 63 mob.
As a Fury Prot tank, does +hit beyond the needed 6% or 9% depending on race, still benefit you as a tank? For example if I have 13% hit, will there be less of a chance that the Lvl 63 boss will miss or dodge my attacks and therefore can be considered as increased TPS?
If you DW, your regular attacks incur a miss penalty that additional hit chance can work for (while HS is not Queued, as HS causes attacks to ignore penalty.)
Dodge chance can only be avoided by additional weaponskill so essentially dont worry about dodge.
Anytime you use a shield, hit past cap does nothing though.
Being in front of vs behind the boss adds two possible things and doesn’t change table otherwise:
Block and Parry
Both of those are not changed by hit chance gear.