Question about Garrote in the DF Class Talents

This is going to be one of my shortest posts ever…

I see that that Garrote is the base talent for the Assassination column in the class tree. Is it going to become a must-have for Outlaw and Subtlety?

I mean, giving those specs a DoT that they didn’t have before might increase their DPS, and anything that increases DPS is going to end up being a must-have as far as the metagame goes.

Depends more on how you build but it wouldn’t be huge damage for us. It is more a much welcomed down time tools to use. Garrote is increased for assassination naturally unlike back in the day. It would all depend on how you decide to talent and focus on in the end.
I will always use my full kit as I dig mixing damage. The thing with us rogues is that we have the option if you have the time / resources/ and opportunity to apply these tools.

We haven’t had our full kit in years and that stinks, we finally do again and that will be nice. Knowing when is a good time to use X is the answer versus maintaining garrote because dbagx “says to”.

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I think the very first row of the general talent tree will be a must take for all specs and classes tbh because of the route they open up. I guess the energy cost might not make it worth to cast for specs like outlaw, but I doubt that since dot abilities usually have a high resource efficiency.

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Thanks for these explanations!

That’s one of the things that kind of rubs me the wrong way about the talent tree’s design in general, but still I’m not sure whether I should feel that way or not. I mean, I still feel like it’s a general truism that a must-have talent probably ought to be baselined, but at the same time, the new talent system has paths, and something that it’s worth spending talent points on needs to open those paths up.

I’d actually been wondering whether abilities like Blade Flurry or Shadowstep would’ve been wiser choices for Outlaw and Subtlety, but…when you put it like that, I’m not so sure those would’ve been wise ideas.

You have to take it as Outlaw / Sub if you want Evasion or Numbing Poison but you will probably never use the ability ever unless you spec into Improved Garrote for the silence.

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Sounds like there’s room for improvements in this part of the talent tree.

Shoot, what would’ve been a better Assassination ability to put there instead of Garrote?

Nothing. Assassination had little going for it in SL. The return of SnD and the focus on Shiv windows every 30 seconds made it one of the most bland specs to play. Its a shame cause Sin has so much potential if you just get away from those 2 stupid abilities.

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outlaw pvp will use improved garrote

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Garrote and gouge had to return, too dang ling without our kit isn’t cool. I’ll gladly talent down the line to get silence on garrote. Our skill tree is solid and doesn’t need to change.

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