Question about Classic Rogue Stealth and Pickpocketing

Hello all. I had a question about Rogue stealth and pickpocketing in vanilla.

The only thing I really recall is that an enemy would turn toward you if it “noticed you” while you were in stealth and if you stood in front of it too long it would aggro. Does anyone know what type of range/time based on level that this follows?

Also for pickpocketing, I have heard there is a resistance chance, is there an idea on what percentage this is? Does it scale with level of you vs enemy?

Along with stealth I believe I have read the the stealth talent in the rogue talent tree gives an extra “level” of stealth. Such as you at level 40 with 1 of that talent would have the same stealth level as a 41 without, am I correct with this?

Of course some may have to base off either what they recall or from private server data but as long as I have an idea it would be nice.

Thanks!

That is correct. As for your other questions, I’m not sure. I believe pickpocketing resist was a set chance, though it may be one of those weird things where spell hit affects it. Someone who played a rogue in vanilla will hopefully be more knowledgeable than me.

Everything outside of healing and buffs had a static 5% chance to miss. Pickpocket failures did cause mobs to turn on you, most would see you and start bashing your face in. Making sure you had vanish up before doing it on elite mobs for example was one strat, another strat was to spec Sap, where even if you failed they couldn’t attack. Yes you had to spec Sap in vanilla for rogues if you wanted it to not break stealth.

Thanks!

Ah okay. Thanks. Yeah I do recall that being in the talent tree that you had to spec some points into it to stay stealthed.

Subtlety will be a popular for leveling, for dungeon Sap’s for CC as well as survival on a PvP server. Combat rogues had an easier time in Raids but at the same time Sap was not an issue in raids until ZG.

You can see a listing of all items, abilities, etc. which provide stealth or stealth detection, along with their corresponding values, here:

https://shadowpanther.net/stealth.htm
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Looking at this I notice it mentioning Ranks of Stealth, i.e. Rank 4 being 300 skill stealth. Looking at a classic wiki I see the 4 ranks of steath each having a corresponding skill (which I am unsure how truthful this data is), 5 for rank 1, 100 for rank 2, 200 for rank 3, and 300 for rank 4. Does that mean stealth only gets better at each Stealth rank rather than character level?

You could use distract, unless its functionality was different in vanilla, it would force a mob to look away for 10 seconds.

Master of Deception adds +3 to your stealth skill per point. So 5/5 will add +15 to your max 300 skill. ie you’ll be classed as a lvl 63 character when it comes to stealth visibility.

Somethings definitely off with that, because characters level certainly effected stealth level too. For example, using rank 1 stealth as a level 60 rogue would still be harder to detect by a level 10 defias than a level 10 using rank 1 stealth.

Your level played a part; Im not sure where in the calculation it was, but it mattered on retail. PServers from what I have seen have it all messed up too. You are far to easy to detect versus actual vanilla wow on private servers. I expect that everyone who has played a rogue will notice this immediately once they play Classic. They will notice their stealth is stronger than on PServers, even rank 1 of it.

Stealth is a skill. Just like weapon skill. But it auto levels with each character level. Hence 300 at level 60. Stealth ability ranks 1-4? Give you better movement speed with each new rank. 50%-70% movement speed.

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Level prob affected the aggro radius like it did outside of stealth. If you were lvl 60 you basically have to run through a lvl 10 mob for it to aggro you even without stealth.

While the spell details for stealth do seem to indicate that your stealth value increases at each of those four ranks, I’m pretty sure that your stealth value increases linearly, 5 points at a time from level to level. Otherwise, your Rank 1 Stealth would remain at a paltry 5 points of stealth effectiveness all the way until your next rank at level 20 (100 points).

Instead, I believe that it’s your character level that determines your base stealth level, which is then evaluated against the level of your enemies. Each level difference is the equivalent of 5 points of stealth/stealth detection. In that case, the four different ranks of stealth that you purchase from your trainer would only serve to give you faster movement during stealth, and would have no bearing on the actual stealth points themselves.

You can always just kill the target and loot the corpse, but the valuables might get damaged in the process…,…,…

Never pick pocket from the front, distract,pick then move on. If you can’t then sap it and be prepared to vanish.

Never had it happen to me in classic,TBC or wrath. Won’t say there isn’t one but I didn’t see it.

Not sure.