Anyone else worried about insane competition for questing mobs on release?
Every stream i turn on its looking pretty grim.
So much tag sniping and g0d help you trying to snag a named mob.
Hoping for the best but expecting a sh1tshow.
Anyone else worried about insane competition for questing mobs on release?
Every stream i turn on its looking pretty grim.
So much tag sniping and g0d help you trying to snag a named mob.
Hoping for the best but expecting a sh1tshow.
Thats kinda the vanilla experience. That’s why partying is a thing that retail wow forgot about.
Yeah, It may be a bit frustrating, and even though i didn’t play vanilla wow
I feel like thats a part of the experience that makes it more fun. Forcing communication and cooperation ^^
Nope.
While it took awhile to get through the starting zone on day 2 of beta it really wasnt that hard. Also… Grouping up speeds SOME things along.
Specifically grouping up 10+ to get quests done help a lot
everybody gets credit. No more reason to group or talk to anybody at all. Everything is solo content
Aren’t you unable to do quests in a group larger than 5 people? Or is that only for certain ones?
thats called a raid.
And no.
You cannot do quests in raids
When i say “10+”
I mean level.
Nope.
Because that’s beta, not live.
See you on September 27th then!
I agree with the others. That’s exactly how it was in the early days. Just resolve yourself to grinding mobs for a while.
You might get lucky and loot a few 6 slot bags.
Ah, okay. Just read your post wrong. Thought my memory was messing with me for a moment.
Dude. You getting a 6 slot bag early was basically you beating the game.
and looting 2 of them made you a loot god
My first toon was a tailor and both my flatmates fed me cloth to make bags
This is more the level 1-5 stuff…early, early looting.
Dude, I never grouped for quests except for the small handful of elites.
Anyway, grouping to combat the huge crowd doesn’t really work once you get to the collect 10 of something from a mob, everyone has to stop and grind at that point.
The general trick is just don’t worry about logging on the first day. Stay behind the initial crowd. You’ll easily catch up to them on the second day when everything gets spread out some.
you will have to get ahead of the curve and pretty much dedicate 18+ hours on launch… sleep 4 hours and repeat in order for questing to be “viable”
Most will just power grind dungeons on pvp server for efficiency
Im very unfamiliar with beta vs what live will look like with the new tech.
i’ll be there day 1 just like i was in 2004
just voicing my concerns.
and i plan on duo’ing
it’s most efficient imo
Getting ahead of the pack, on a single toon isn’t very difficult. On horde, for example most people will be stuck in the barrens for at least the first two weeks, when a speed leveler can hit 30 in ~24 hours /played.
With regards to concerns on quest bottlenecks… I don’t really see how it’s an issue at all… Grinding for XP wasn’t something you really avoided in vanilla, and it’s not at all like the retail game where you even can level chaining quests 100% of the time… It’s a very good habit to utilize travel time towards quest objectives to kill any XP giving mobs on the way (assuming they’re within a few levels), and there can (and often are) times when grinding might be a better alternative in the moment, even if it wouldn’t be the ideal route in a perfect world.
Remember as well, that with the streamers in particular right now, a massive number of people are in that 30-40 range because 30 was the cap for a while… Real population dispersal would be more spread out (assuming you can outpace the pack)…
this is a really good point.
im mostly worried about the first 2 zones for each race where the entire population will be dispersed
curious to know what they think a good sever pop cap should be.
also if there will be long queues like we had back in the day
Layering is mostly broken right now, but the issue you’re seeing in terms of competition is also because there’s only one server. How they balance live vs number of people is to be seen.
But competition for mobs was a part of the vanilla launch. They had enough US servers to ensure that every server was at cap on release, and we all had to deal with that.