Just curious if it would be possible to get consistency in material / skill leveling for professions.
Classic professions / materials make sense… but fishing rewards Outland fishing skill level increases, but cloth drops and mining deposits around are all classic professions etc (which makes sense but again consistency?)
Anyways ideally I’d want an updated Quel’thalas for Horde players maybe paired w an updated Gilneas for Alliance players <3 -but assuming that’s still a long ways off just curious if there is a reason for the inconsistency I noticed?
Unfortunately I don’t think Blizzard cares about old professions outside of making sure they are irrelevant. I had the very sad realization that all the garrison items were not only level locked, but region locked
Something funky happened with fishing when they broke the profession up by expansion. Eversong is in Outland, so the game goes, “Ah, right! Outland fishing.” It doesn’t make the distinction that while Eversong is in Outland, it is pretending to be in EK and should give classic fishing skill.
Updating Quel’thalas would probably be a huge undertaking. Devs will chew off too much - as always - and probably attempt to relocate it to EK to allow flying.
Yeah it’s just odd, I was leveling a new mage in the zone and was getting cloth and materials for classic professions (I like to level professions as I go I just do lol) and … fishing was OL fishing.
Which if the excuse is it’s in Outland technically etc then I’d prefer just consistency for the materials to just let us know what we’re leveling up, also fishing should compliment cooking etc which if it’s a dif expansion fishing it doesn’t
Eversong is on the same map as outland but super far away. Somehow casting your line in Quel’thalas has the ability to teleport sea creatures all the way across multiple dimensions or fish can swim through the twisting nether without dying
This is why players are getting so tired of “borrowed power”.
That whole thing where during an expansion and ONLY that expansion, you can have awesome little toys to use.
Next expansion comes out? Poof. Gone in an instant.
This is because back in the days of TBC and Wrath, you had players using endgame trinkets from previous expansions because the procs on them were just so ridonkulously good, despite said item being low level and apparently this is a crime or something because Blizz said “pfft, we ain’t doing anymore of that” and took a sledgehammer to the whole thing and made it so that ALL content is made immediately irrelevant upon a new expansion’s release.
Blizz always does that; they don’t know how to fine-tune adjust. They only know how to nuke everything to the ground and start over. It’s actually quite depressing at times.
Patch that had a Northern Eastern Kingdom revamp would be lit. I also feel it would be great as a focus for a light vs void expansion.
Good. The profession nukes are one of the elements I enjoy about expansion resets. I dislike the way professions have worked in WoW and every new expansion starts the goblins from scratch other than the gold they carry over. Equalizes the playing field ever-so-slightly.
Cloth and leather are just mob drops, and mining nodes are probably assigned on a per-zone basis since Vanilla zones all had different nodes depending on the level of the zone. I’m not a dev so obviously idk how fishing works under the hood, but if that one is continent wide then it might not be an easy issue to fix.
I was talking about how they forbid you to use your equipment and all that stuff you spent time on getting at all in the new expansion.
I mean, they could at least allow it to work up until the x9 level (like, currently that would be 69) so that you can’t cheese Lv70 content with old stuff, sure.
But you could at least let us enjoy the fruits of our labor a little into the next expansion.
Only some of the unique weapons stop working at 61, but a reason all the gameplay defining borrowed power stops where it does is that blizzard probably wants you to have some practice playing the new version of your class without all the stuff you can’t use at max.
I’m more referring to past expansions to be honest…
Like, for example, how they disabled your AF weapons at the end of Legion. yes, yes, I know they wrote a story reason into it, but that was storytelling for the sake of gameplay, they didn’t want you using your AF weapons past Legion so they conveniently found a way to write it into the story.
Or, at the end of BfA, they found a way to make the HoA and all that azerite crap that you spent months grinding for, suddenly powerless.
And now they are doing it again with all that covenant stuff, well, ok. Some of the covenant abilities (but only a few) are available as bottom row talents which usually means making some ridiculous sacrifices to pick one of them up and it’s usually the ones that are “meh” and were only good when buffed by soulbinds and whatever those little stones were that you slotted into those slots, I forget what those were called.
Without those, they are “meh” for a lot of them.
Or how about all the trinkets ever since Wrath that immediately stop functioning at level x1? Like, back in the day as soon as you dinged Level 81, your Lv80 trinkets’ special effects suddenly stopped.
Or, Some Engineering gadgets. Same thing, the moment you ding x1 they stop working (some of them are x4 IIRC).
It just kinda sucks that they give us these toys, and we get used to using them and then they rip em away at the end of the expansion.
That is something the team is discussing internally, and from what I’ve heard it sounds like that probably will go forward.
They have shifted focus from creating intentionally single expansion features/content towards more evergreen stuff that will last longer than just the 1 expansion.
They really need to design content that lasts, instead of chucking their hard work out the window at the end of every expansion.
I mean, look at all the work and programming that went into the Garrison.
The majority of it, except for the Mission Table, just went out the window the moment Legion dropped, lol. But yet, if it weren’t for the extreme grindiness of the mission table, the Garrison was a neat idea, and I liked managing buildings and stuff.
I just hated how grindy the mission table and the NPCs that you got to gear up through it were (which is why they severely nerfed the grind of getting gear later).
It’s like… they threw the best parts out (placing buildings, etc) and kept the stuff that I liked the least (the mission table grind), and I’m sitting here going “… why?”