Quaking during Inhale SMB

Worm boss in Shadowmoon Burial Grounds.

Inhale mechanic has you stack in small puddles

Quaking during inhale is pretty rough.

Yeah you could drop puddles at the far back and possible step out and back in without getting sucked.

But dropping puddles in melee is typically the way. And you can’t step out with that strat.

To be clear, there is nothing stopping you from stepping out because Inhale doesn’t actually do any damage. Nor does the water you get thrown into.

Does it feel good to have to do this? Obviously not, because your uptime on the boss (especially as a melee) goes right into the gutter.

You also have some control over when the boss encounter starts and therefore when Quaking can happen relative to Inhales. Does it feel good to try and guess this? Also, no.

So it’s not necessarily about a lack of outplay, it’s that the ways you can outplay it feel really bad when you have to rely on them.

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what we generally do is people pair off into different puddles, 2 in one puddle, 3 in the other. One of the 3 folks runs out, leaving 2 in the puddle during the quaking. That way, only 2 people quake each other in each puddle for minimal damage. Not saying it is a fun strat, but something to mitigate mechanic.

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Yeah let alone, if you do end up in the water.

When adds spawn and do the slam at same time as main boss, it CAN hit you in the water as you’re trying to get out xD

It’s also still happening during the grip on Balakar Khan which was supposed to have been fixed.

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This happened to us multiple times a few days ago.

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Can’t you just DH to the other side of the platform? There is plenty of travel time against the vacuum.

Great game design when solutions to slapped on mechanics all seem to revolve around the game being less fun.

So first off, this is really silly and probably shouldn’t happen. This week especially, that boss takes forever so just jumping off the platform because you can’t dodge the quaking makes an already long fight even longer. I hope Blizzard addresses Quaking. The interaction with fight mechanics is much worse this expansion than any before, I feel like.

With that said, on that particular boss, there’s enough room in the circle that anchors you during inhale to split your group up enough, even in one circle, that you shouldn’t have to overlap 2-3 more. This will damage you, but it should not be lethal, and the unavoidable damage here is fairly light.

The best you can do for yourself is get the quaking WA (and the storming one) and try to pay attention to them during inhale so you can prep. I know, nothing is more fun than trying to wade through the molasses puddle to maneuver for quaking (heaven help you if you have to dodge a storming puddle too), but if you watch for it you can move ahead of time.

That’s what we do, it’s still a very uninteresting and tedious process. I hope Blizzard addresses these interactions. Honestly it sounds like they need to look at quaking in general. When an affix interferes so much with your encounter design options, maybe it’s just time for that affix to get an overhaul. I’d rather have interesting mechanics and no quaking than preserve quaking and have to have simplified/dull mechanics so we don’t get insta-gibbed by an affix.

Depends on where the puddle is and if you are willing to lose uptime.

Obviously losing uptime better than wiping.

But if you are standing in a puddle that is really close to the boss and THEN quaking comes. Even if you dash away from the boss towards the back, you will still get sucked up.

I had it disappear on 2 separate overlaps yesterday.

There’s nothing that forces you into the puddle. You can just run away like every other similar mechanic. You just can’t get in his hit box.

Quaking during 3rd boss Azure Vault is abysmal as well. Either you die to quaking or die to the explosion because you have to leave the shield. Make a choice.

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Or you spread out inside the shield that is plenty big enough for 5 people and don’t take any damage from either. Have you tried that option?

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Can confirm that quaking now disappears during Inhale.

Quaking is still iffy on its logic during Inhale. It seems to work or not work, depending on when Quaking happens - there are definitely timings where you can have Quaking fail to disappear during Inhale, and people take the Quaking damage. It’s possible that same issue is there for Balakar Khan.

I don’t recall offhand if standing BEHIND the patches works, and pulls you into the patch from the suction, or you just go into the maw/water.

Also another interaction with people spreading out for the spits during Inhale is a minor edge case. Depending on the spits and when Inhale happens, it’s possible to have a ground patch that will despawn for the last tick(s) of Inhale. When that happens, everyone on that patch just gets yeeted into the water. One I saw it happen, I vaguely remembered it being a thing back in the day as well, and why we used to keep track of which patches were the newest.