Q about Boomy 1v1 with warriors

Ok guys, can you give me a general idea how to 1v1 a warrior on my boomy? I’m very new to pvping with this spec and am not sure what my strategy should be against a warrior. I’m sure my performace caused a few warriors some very amused smiles earlier today in the randoms lol. It was a shredded chicken buffet.

I am used to playing a melee class and I feel like my mindset (for boomkin) needs to shift.

Edit: I guess I should elaborate more on things I’ve tried so far…

Typhoon seems great and I am trying to remember to use it more.

Thorns is something I am constantly forgetting I have, much less that it is good to use in melee range.

Using stag to kite seems hard, due to all his slows, stuns and gap closers.

Bash seems to work in terms of giving me a sec to get a heal off, but I don’t know how to kite with all their gap closers.

Roots seems to be…not a wise use of GCDs? I feel like it doesnt buy me much in return for the effort (and lost dps/healing opportunity) of casting it, but maybe im not using it wisely. I guess it might allow me to pump out heals.

Like, should I even be trying to kite, or just hunker down and pump out dps, eat interrupts and just be using feral regen every 30sec?

Ultimately, it’s not my thing to just say “this spec sucks at 1v1, it’s not my fault”–on the contrary, I am sure this is a learn to play issue with me, for now. The balance toolkit seems like it gives a lot of options though…if I can learn to play smarter.

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you will need to get out the of the mindset that you are going to kite, with the current meta melee have almost 100% uptime then figure out how to survive while doing damage.

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In randoms a lot of players are too oblivious to notice thorns and will literally kill themselves.

That being said, warriors can spell reflect it so watch out. Faerie swarm could help as a disarm but it’s generally suboptimal compared to other pvp talents if you’re not only going against a melee 1v1.

Stun (if specced) and clone to heal if you need. Typhoon is good.

Incap would be great but course warriors can zerk rage right out.

Problem with roots is that even if you could get the cast off, Warriors have two root breaks though with bladestorm and avatar.

Also, try to let them blow their movement (charge; leap) first if you’re going to try and kite at all.

One of the hard things is learning to just face tank damage lol. Kiting too much means you’re not doing anything but running when you’re better off just spamming damage/heal/cc.

If you need to heal or want to clone, getting kicked on starfire leaves nature open and you can heal from there.

Ultimately with two schools, getting kicked isn’t a 100% penalty like aff or sp.

Try and pool ap as well to set up a triple ss to secure kills. Also, incarn is one of the most powerful cds in the game, popping it and blasting anything with triple ss is potential death unless they run.

Also you can starfall and go bear and the damage will continue while you regen.

Use renewal in bear form since it’s a % heal it will benefit more.

Warriors are tough and have only gotten better in SL; melee in general are tough, but they can be outplayed.

In casual pvp random bg stuff, you can generally get people to tunnel into thorns. Jjst watch that reflect had been used lest it punish you.

Welcome to the boom :chicken: world.

Keep practicing. It’s worth it in the long run. Every time I leave my boomy I come running back.

Don’t forget to use smeld too, that sht makes me miss being a nelf on my main druid so badly.

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Rather than give a big guide I’d rather respond to specific scenarios you have troubles with. Try and follow the above’s advice first and see where you tend to have issues. Also, which covenant are you?

A couple key notes of emphasis or tips:

  1. Do not get stuck in the “I have to run from melee” mindset or “I can only cast/play if they’re not hitting me.” You sit there and run yourself to death. With that said, good casters have to get good at juking kicks. Good ways to do this would be to purposefully cast clone or something intending to get kicked early. It lets you free cast starfire.

  2. Try and get their trinket with clone. If they have no trinket, they have to sit stuns.

  3. Only root when they’re stunned or coming out of cc and you’ve already created distance. Even if they pop a root break, they’re far from you so who cares. No point in rooting and just running away.

  4. Let your dots kill them. If you can run and pillar hump and such, do it. You have more mobility than he does. He will die eventually.

I’m at work so I can’t dissect this a whole lot.

This is not good. Starfall does less damage than starsurge and cost more. Better to save the 20 AP. No reason to backload your dmg with a dot when it’s not necessary.

Reflect will only reflect one hit of thorns. It’s totally fine to thorns into reflect now. It’s not like it was in bfa.

True-ish but purely 1v1 I’d drop celestial guardian for it. Moonkin aura may not be super necessary in 1v1 short fights either. You have options.

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Yess

Yesss

And my chicken will grow big muscle-wings to smaaash them.

Thanks guys, that gives me some great homework to chew on, much appreciated.

Also-

I havent hit 60 yet and dont know what I will end up going. My wife started playing and we have been slowly going through SL together at a beginner’s pace. I really like the look of Night Fae, primarily because convoke seems like by far the most fun, with potentially some situations and setups where it is really good? Didnt you go convoke?

Listen to Flapz too, he helped me a ton in BFA with advice when I was pushing more.

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Duuuude, that’s really good to know. So many shudder ten minute twos games against arms/healer trying to time thorns or messing it up…

Cool. Good to know.

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I will give you 1 TIP:

Get battlemaster thrinket and run renewal Bind together both into a hotkey. Your life just got easier if you get to 50% being focused smash it.

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I did, yea. I did skirms yesterday to farm some
Honor and went 27-1. Bait trinket (often with incap roar, or the following clone lol) then stun and convoke. Insta dead unless their partner peeled but I had my partner cross cc. Their bad trinket cost them time and time again. No one can live through it :stuck_out_tongue:

I wouldn’t have that success always if playing against glad+ players but the premise is the same. If you get an uninterrupted convoke you will do some serious damage.

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I can’t wait, that sounds awesome, thanks dude.

Keep in mind at the moment it hits into clone and some cc. It also struggles to find value on pet classes (demo lock, UH dk, etc). To truly get great use out of it (especially in 3’s) you need to play and plan accordingly. Try not to use it during army of the dead for instance. Position yourself with your back towards things you don’t want to hit. Use pillars to isolate yourself or out range others.

You’ll also need to bait kicks and, with the use of omnibar or something, track pseudo interrupts they may have. E.g, don’t sit there and fake cast clone—succeed—get warrior’s pummel, only to cast convoke and get storm bolted. Or feared. It’ll require knowledge and a solid plan to utilize it that’ll only get harder the higher caliber of player you face. Ultimately you may find yourself wasting a 2 min cd pretty often. Not trying to deter you, just things to keep in mind.

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I clucking love shredded chicken :slight_smile:

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Come get it then :slight_smile:

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I’m not sure yet if SL changed things but in BFA, I found Warriors to be one of the easier classes to face-tank. Use Thorns and Barskin, then drop Treants and Elune’s Fury on them. When Thorns runs out, Faerie Swarm and get a few casts in. When that runs out, Bash then Wild Charge, finish them off.

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Although I highly respect Flapz, I worry about the one-trick-pony of Convoke (seems like a nerf incoming).
I’m far from any expert, but seems like versus any melee, we are just fodder, unless we totally out gear them. Thorns is usually the first thing I do versus them and barely does anything to them before Im dead.
I just cannot stand toe-toe to melee.
I feel like when Flapz speaks and a few others, they are playing a whole different game than I am (again no offense to Flapz or anyone else…but Im not running Convoke).
Our casts are just way to long to stand there and have a melee (specially Warrior/Rogue) beating on us. I pretty much fall over if any one of them equal-ish gear as I am, focus me.

But i’m open to tips, otherwise I have to go back to Resto Shaman and heal other Boomies…live the life I want to live, by healing them :frowning:

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You need to learn to kite. You shouldn’t be facetanking any melee unless it’s purposefully with Thorns.

Between Wild Charge (whether in boomkin form to disengage, travel form to leap, bear form to root), Typhoon, Mass Entanglement/Entangling Roots, Cyclone, Ursol’s Vortex/Disorienting Roar, Faerie Swarm (if taken), Dash, Stampeding Roar, etc., melee should have a very difficult time connecting, and be punished when they do (Thorns).

You shouldn’t really be hardcasting many Starfires/Wraths against melee 1v1. Given how fast-paced the game is now, you should be able to end a lone opponent with one burst setup (Celestial Alignment / Lone Empowerment / Badge / Fury of Elune -> Starsurges).

Really, the boomkin should be dictating almost the entire 1v1 encounter. Take Starlord, too, so that you have way more haste to bring down cast times, especially for Cyclone/Roots.

A lot of PvP comes down to positioning and situational awareness. Unless you’re fighting a stealthy, you should try to maintain initial distance and get roots off to begin things. If things turn south, use your superior mobility to reset the fight and get a restealth.

Melee are your prey – not vice-versa.

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