I wish blizz wasn’t putting so much weight on radiance with the new tier set. It already feels so weird having radiance do such a massive group heal standalone compared to what the follow up atonement heals do. I think some of the power should be shifted from radiance itself to atonement.
And I can already see the instant cast procs being a downside in some cases where I want to time the aoe burst healing with a casted radiance followed by some instant burst damage.
Last time I played disc was in bfa where it felt fine overhealing with radiance just to get atonement prepped for dmg. I cant complain about how well radiance carries my group healing now but man it feels weird.
Like if a classes generator skills did x5 the dmg of their finishers.
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Aoe heals are beautiful. As a main holy priest, I used to be so jealous!
From the outside looking in, I feel like disc 2 set and your 4 set each have unique bonuses that aren’t singular (cough pom pom pom…pom) and I am seriously contemplating switching back to disc for keys because of it.
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With how much movement is required this expansion due to swirly bloat I feel it’s a needed change. Disc feels bad when something goes wrong during your ramp or you’re forced to move so I feel having some instant cast group heals is great.
Less time casting heals and more time damaging is fine by me
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Let’s not fix that with tier set then? =/
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I agree but that’s all blizzard are offering. I think the spec going by the numbers and the population size is suffering in raid atm. Could use some love to make it less ramp dependent.
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The issue with nerfing radiance and buffing attonement is we get a big boost in raids and kicked in the gnads for m+
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They need to figure out a way to buff atonement transfer rate in M+ without affecting raid to much. With the 25% buff to stamina and enemy damage, atonement is barely going to move health bars and we are going to really be needing those instant cast procs of radiance to push bars back up before another hit that takes the group back down to 25% health
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Personally, I LOVE the idea of an instant Power Word: Radiance - that is moving in the correct direction when it comes to Disc. Personally, I think Atonement should be removed altogether. It isn’t viable in a raid setting and is frustrating to micro-manage.
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Nah, I like atonement, I love to be able to dps and also get some healing out at the same time, even if it is basically just a HoT lol, if you take that away, you just might as well play Holy
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Maybe atonement could be a spell,
Lasts 30 seconds, places a PWS on the entire party at 30% effectiveness.
Applies atonement for 30 seconds.
15 sec CD
Prevents overheal and feels lesa clunky
Or an aura would be pretty cool whatevs
At this point it basically feels more like holy. Just group healing with radiance and bubbles.
I love how ancient teachings feels on mistweaver and wish disc was more like that for atonement healing tbh.
This is obviously all personal preference but I’m the complete opposite to this, I love how Disc plays but I don’t like Fistweaving precisely because it feels like my heals are automatically allocated by the game instead of me choosing and managing where they go.
Which is fine, not every spec has to cater to what I like… But variety is good though… So we have Disc for us who like this style and there’s MW for those who like it more the Fistweaving way.
I do kind of enjoy the Monk fantasy and mobility and in fact WW is my favorite DPS spec, but yeah I have stopped playing MW… Do I wish Mistweaver played more like Disc?.. I mean I would probably play it if that were the case but nah other players like that style so I’m ok with it… I would feel pretty selfish asking for it to be changed to cater to what I like and take away what others enjoy.
Really enjoying the current version of Disc though so all good.
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Yeah I get that. First iteration of dps disc I think was cata when I remember it being just smart healing off of smite spamming. I never had an issue with automated targetd smart healing when its mostly just for maintenance healing.
New fistweaving where its a spread heal is nice though, and it reminds me of chloromancer from rift. I think this would be nice at least for 5 mans.
I personally didn’t like that iteration… I don’t have an issue with smart healing existing, but I do tend to gravitate away from specs that use too much of it, I just don’t like it… Feels a bit too passive for me.
So nah I wouldn’t want to see anything of the sort, I think the current atonement is waay more fun and engaging.
And again, we have healers that works like that already (or well not “healers” but “A healer”), Disc is kind of unique in how it works so I don’t think it would make any sense to try to make Disc more like another healer. You’d be taking two healers that are pretty unique in their own way and making them both less unique by having them be more alike.
Might not sound as big but it makes all the difference in the world not only on that mechanic itself but also on how you build the rest of the kit around it… For me that makes the difference between the healing spec I enjoy the most and the one I like the least (all other healing specs are somewhere in between for me).
I’ve probably healed about 30-40 keys on PTR with the new set as disc spanning from 15-20 key range. Honestly now that it isn’t disappearing 1 second after proccing it feels really good to use. Enough so that I am planning to hard swap to my disc priest as my main for S2.
What makes me sad is how much more mistweaver actually heals with pure fistweaving where as atonement is such a small amount of our healing now.
I mean it depends on the content… In Raids it should always be by far your highest heal…
For M+ we get more contribution from PW:Radiance and PW:Shield but atonement is still usually No1 for me. Only case where it might not be No1 is if/when I didn’t had to actually heal that much…
But I mean if/when I have to heal for real then Atonement will pull significantly ahead, in terms of total possible throughput it’s definitely there it’s just that PW:Shield and PW:Radiance will always go before it so if there’s not enough damage then atonement will just overheal.
But I mean I’m fine with it, I think it makes more sense to count the case where you had to actually heal rather than cases where the healing was so easy that I didn’t had to do much.