Around the start of Shadowlands I looked up how common the Honor Level 500 mount, the Prestigious Bloodforged Courser was. I recall at that time it was at .3% of accounts.
Today I was sitting at the Sha of Anger spawn point, where I often pop that mount as part of my “I have a rarer mount than you do” strategy. And I looked it up again, expecting the percentage of the playerbase that has it to be up to .5% or higher.
I was surprised to see it is now down to .1% of accounts. The difference would be that 2/3rds of players who own that mount have unsubbed. Or if the overall playerbase has shrunk as well (which a lot of people think it has, but we don’t have solid data how much), it would be an even higher percentage of PvPers with that mount who have quit.
“PvP is circling the drain” is the phrase that comes to mind. Thanks, Ion.
You do understand that because its such a low pool, even if the number of people who have that mount doubled, but you also had all of the people come back for 9.1 it would still shrink in % right?
Like lets say you have a sample of 1000 people, 1 of them has the mount, that’s .1% Now lets say 500 more people came back that dont have that mount. No one from the top bracket of the PVP group dropped out, just everyone else went up in numbers so % wise they went down.
You are not really using statistics right.
IF you wanted to guage how many people are playing pvp you would need to look at things like, how many teams are in a given rating bracket or more vs last season. So say after like a month, look at the 1400 bracket now, vs a month from now.
No, because that would still count inactive teams or teams sitting rating.
What you’d want to do is to scrape the blizzard API regularly, assign an ID to each character (PK), then collect the number of games played this season per ID for every scraping period (let’s say weekly). Then, you’d have two metrics, the total number of games played per week (total games current week - previous week) and you’d have the number of players participating each week (TRUE if playerID current week > playerID previous week).
Most people who have that mount likely got it by doing the legion wq exploit. So it’s not really surprising if true. That being said, wowhead stats need to be taken with a grain of salt. Who in their right mind would install their spyware app?
Is that something we can do? get information on games played per player? Because if that kinda data is available then yes this would be the best way, i was assuming that we did not have access to player counts like this.
The most kino way would be to see number of games played per week.
And what data tells you the percentage of those returning players are still here? The idea that 3x as many PvEers joined and have stayed to make the number shrink in that way is pretty out there.
If player population and participation were stable, the percentage would have gone up as more players reached Honor Level 500.
It’s in the armory, so yes. I’d have to check the API documentation, but even if we don’t use the API directly, you could do this with Selenium and Beautifulsoup4.
This is false. There was no “legion wq exploit”. Oh, you mean people who did Legion content as it was designed to be done were cheating? I did one heck of a lot of FFA WQ’s in Legion, and there was plenty of PvP to go around. The few people who reached that during Legion did it by doing PvP as their content.
Actually, what you are measuring is the tip of the iceberg. Avoiding taking into account unrated PvP will drastically skew your participation numbers. That’s probably where the drop in participation lies.
Right but if your metric is bassed of the level 500 mount, unranked pvp does matter becuase honor toward your honor rank can be gained in unranked pvp.
actually there’s another really obvious possibility
if there are 8 players and 2 of them have the mount, 25% have it. if 8 more people start playing and don’t get it, now only 12.5% of players have it. that doesn’t mean half the players who had it quit…
You are assuming that there are currently playing as many new players as the previously existing playerbase. Actually it would have to be 3 times as many for your example to work. Since a year of presales only resulted in a 10% increase in first day game sales, that didn’t happen.
Occam’s razor, guys. The simplest solution is probably the right one. The people at the bottom of the PvP pyramid got screwed and stopped playing. Measuring only rated participation is masking the depth of that black hole.
There are some fun things about WoW PvP, but I personally don’t think it’s worth balancing. It’s probably best left as an unbalanced side activity for fun, which means getting obliterated by certain classes, as frustrating as that is.
I was a solo PvE, and world/bg PvPer. I quit in legion, played 1 month of SL, never bought BFA. Played all of classic.
There were a Lot of players on PvP servers in classic.
My type has definitely left the game. I post on my wife’s account now, hoping I’ll hear some good news. But Blizzard’s been hurting the PvP community for years now. Losing PvP servers was a huge blow. Warmode is made for PvE players to dabble in PvP. It’s not the same.