Pvpers and Raiders Can Get 233. Why Not Dungeoneers?

I don’t do much rated pvp or raid often as I just dont have a chance and/or care for this content too much. I main a healer and in rated pvp bgs earlier this year, nobody on my teams would protect me when the other teams focused me, so I would get killed fast and then removed from the groups. Maybe I should just have run away and did (and as such had poor healing numbers), or whatever–who knows?! But it was not a very pleasant experience not getting help, then dying fast, and then being removed. Hence, I just got frustrated and stopped that.

I also joined a guild before SL with the hope of getting geared that way. No guilds on my server (re: my main, not alts) have killed all bosses on mythic even now, and with my general lack of mythic raid experience (outside of a few dozen plus kills in guilds and more once cross server opens), combined with a ton of barriers to access to bosses that drop those items, there is no way I am ever going to even get a single shot at 233s that way.

I do run a ton of dungeons though, like almost five or more a day, every day. Why can’t people who focus on and enjoy M+ a ton also have a shot at 233s that way? I dont get it. A lot dont have the scheduling freedom or opportunities to raid enough to get 233s. A lot maybe dont find pvp to be their cup of tea. Hence, why?

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To be fair, many raiders and pvpers will not get a 233 or maybe even a 226, but if anyone joins a mythic plus 14 and finishes it (even if it takes three hours), they can have a 100% chance of a 226 item each week. (And that’s awesome for my alts!)

Perhaps they could let end of dungeon drops go up to 226 with 233 weapons for level 18s or 20s. I think that would be cool and the people who don’t want to go higher can still get the nice 226 gear from 14s through the vault.

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Raids are totally different from dungeons. First there’s a weekly lockout on each boss. Second, the bosses increase in difficulty (whereas getting more rewards from M+ just requires doing more and more 14 keys during the week). Third, the loot table is restricted to bosses you have killed.

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Raiders and elite pvprs spoke out about M+ elite players having better gear . So blizzard changed it to appease them

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Yeah, they are. But I will be doing 20 keys soon. Hence, I think the difficulty of dungeons ought to allow you a shot at 233s, and even 235s if the difficulty is there. Some of us may not like raiding with 19 other people, may not have schedules that jive with others, and maybe doing pvp at a high level is just not fo rus. But we are still doing difficult content–with the potential for even more difficulty than doing mythic raiding.

It seems to me the reward system in raids vs pvp vs dungeons should be comparable. Why is one of the three sources of end game content not enough to get the best item levels?

Well, okay, then why not have access to the same item level gear? I honestly think the people who focus mainly on M+ are getting shafted. A lot work as hard or harder at the content.

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And while working your way towards those 20 keys you get loot from every dungeon and loot from every great vault.

Meanwhile, guilds working on Mythic Stone Legion Generals are extending for weeks and getting ZERO loot for weeks, and working weeks on a specific boss fight to get it down.

Which dungeon did you spend weeks on before you completed it? The systems are not comparable.

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I say that they should add a Valor Shop to the game, near the NPC’s in Ori, that you can purchase gear with the Valor you gain. The gear’s iLvl would of coarse be tied to the achievements so you couldn’t just farm Valor in a +2 and afford to buy a 226+ iLvl piece of gear, but it’s something to think about.

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Wowprogress disagrees with the validity of this statement.

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The idea has always been do harder stuff get better stuff. At least that’s always been my impression.

I don’t get why so many of my fellow “casuals” or people who don’t do high end stuff expect to be at the same level as someone who is doing high end raiding or is competing at the highest levels of PvP.

Do I want to be able to improve and progress my characters. Yes I do. Does that mean I should be able to get the very best gear for doing basic dungeons or world quests. Absolutely not.

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Pet Battlers are curious as well!

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I think dungeons are quite a bit easier, so I’m not sure 233 stuff is really warranted.

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Because dung work isn’t as hard as Mythic raiding or top end pvp. Thanks for asking. Next question?

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Maybe 233 weapon chance in the vault for whatever would be a comparable % to Sire?

20? 21? I dunno.

I’m just a noob so what do I know, but I feel like you EARN the gear from the content you do. IF you’re not doing crazy hard content, you probably don’t need 233 gear. I mean seriously, yes it would make my life easier doing daily world quests, or torghast, but do you really NEED It if you’re not pushing top-tier content?

Now I do agree that gear should keep scaling from M+, but only at the point where you’re doing well over 20+, which most people like me, will never do.

Entire playerbase would only benefit if blizz would cap gear at heroic raid ilevel. And use highest pvp rating and mythic raiding for vanity rewards, like unique tmogs, titles and mounts.

Then there wouldn’t be such a massive ilvl gap for players

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ROFL I died laughing! Thank you :wink:

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Harder content gives you higher reward.
They won’t just throw you a bone for a lower M+ just 'cause you do a lot of them.

And there is a niche group at 230+ ilvl. You clearly aren’t doing high enough content for there to be a need for a higher ilvl hence you hit a ceiling and if you don’t adapt to overcome the ceiling to reach your cap then with how the format is and pacing, you 'd need to wait 'till next season for a bump in ilvl to crack the 233.

What do you call a “basic” dungeon? Is a mythic run where you kill Sire not “basically” just killing of the same Sire boss on LFR, but just with more difficulty? Oh, that’s right, just because you are running a 20 or even a 25 dungeon that is way more difficult than a normal run and killing all the bosses, it is still a just “basic” dungeon. And somehow killing Sire on Mythic vs Sire on LFR is not comparable. On a 20 or 25 key it is way more difficult but so what? It is still just doing a “basic” dungeon. When you kill Sire on Mythic it is Godly. A Mythic dungeon key 20 or 25 is still just doing a “basic” dungeon. Never mind that Sire on Mythic is just a more difficult version of the same boss on LFR–it is not a “basic” raid.

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Until they come up with M+ dungeons that require hundreds of attempts before completing it for the first time, they simply are not comparable.

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Let’s just imagine something. Are you saying that if you and your friends had a 30 key right now you could complete it in less than 100 attempts? Or not even you and your friends. How about the highest geared and skilled in the game right now by every measure, the current best players in the game? Do you think if you assembled them in a group right now that they could complete a 30 key within 100 attempts?