PvP'er Current Endgame

looks like these guys have some ties with the bronze dragonflight as they can manipulate time and gravity. cool fantasy but not my style. when im looking for a hack n slash fighter I lean on the good ol’ reliable “Mortal Kombat”.

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It kind of is, though, in the sense that they likely aren’t going back to having infinite power progression.

nawe/10char

Huh?

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i mean probably, but who’s to say for sure right?

no, because then the season ends and there is no point in casually working towards anything because there isnt time to bother with it. Legion was much shorter seasons and there wasnt any time to do it combined with stat fixing. all they had to do was scale up ilvl.

and in current pvp, they have now done this, creating a floor so a new pvp player doesnt put the rest of the group at a massive 200ilvl disadvantage. non pvp gear is min 450ilvl.

but in legion your class was rigged. if you had bis stats you were set. but if your stats were “wrong” for you play style, then the entire spec was dead because it just didnt function the way it should.

shorter seasons has less value because the progression is accelerated to nothing. you’ll end up with Rank one at 1800s and everyone stuck down fighting over 1200.

you either push week 1 or never get score before the season resets. and without the raid and M+ in the same cadence, you get nothing out of it. your gear ilvl doesnt change. you just get your conquest capped again for your progression. 2 conquest items and what should have been enough to buy 4 more but now all you got is 50 silver in the mail and a conquest cap back down to half a weapons worth.

and in this short season world, PVE, Myth Raiding and 20+ dungeons becomes the stronger progression path for pvp.

atm, the rewards for pvp are tied to the seasonal Xmog, the enchants, and the two mounts. (fill the bar mount and glad skin)

if we go back to Shadowlands, the pvp progression was power based where the ones at the top gained addtional power advantage over everyone else. and the ques spread was wide enough that some people got gate keeping stuck with gear at a significant enough ilvl lower than max that they could not over come the “good player with advantage while being an average player at dis advantage” in these cases 9 v10 is what it would take for a Rated BG to be evenly matched. such a small ilvl difference is the difference between surviving hits and getting 1 shot, and once a team has one person down, you are at a numbers disadvantage on top of a gear and skill disparity.

so what is the ideal “end game” for pvp? does it even need one?

Rated BGs imo, are a fun game mode. “toxic at higher levels?” no, not really. the groups in Rated PVP are far more communicative than any M+ or Pug raid. long ques results in lots of general conversations.

execution of strats, calling out the state of the battle field. making offensive and defensive decisions on the fly. if there is any sort of end game, its being in consistent enough groups that you end up in a battle against the higher end players or even end up in some of their groups. that you recognized players and start to know their quarks.

End game in pvp is becoming skilled at your class to the point you can counter other classes that normally have the advantage.

M+ caps out at 20+ any further progression is purely score based. and the fun of dealing with harder encounters.

Raiding hard caps at Mythic, which if anything, gets easier over time because nerfs and tuning rolls in so ~200 guilds can clear it with enough effort.

for many others, they dont even consider Mythic as part of the progression wheel outside of a few boe’s that end up on the AH. because Heroic is the end game for them.

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Unfortunately there isn’t much of this kind of player left.

I wanted to PvP, but do it “seriously” IE rated Yolo groups, but those were getting increasingly hard to find.

You either have casuals in greens who don’t play seriously at all, or sweats, seemingly no in-between for casual-yet-serious PvPers.

Eventually gave up on retail PvP, Solo Shuffle healing is the worst thing ever made.

I liked Battleground Blitz, but it’s not a rated mode until next expansion.

A bit too late if you ask me.

Having fun playing SoD at least, world PvP is back and it’s fun.

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hahahah, i consider myself a serious-casual player but I like to pretend on the weekends that im getting the “big grind sweat” goin were Ill totally zone in but the fun seems like its gone as fast as it started. yipiee. 3-5 solo shuffles and its time to switch to an alt.
in my opinion this game needs more “grind sweat action per character”. hahahahahha

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Never imagined I’d see Vergil from Devil May Cry described this way :sob:

I dig it.

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love solo-shuffle though, replaced 2’s and 3’s for me entirely. nice quick games, different players each round. like 1k honor and a 100 conquest or more per set. que-up and join-up for a 6 round sesh, then sit back when its over and be like, “yeah, that was sweaty”, and que up again when ready.

on another completely different note, whats with players bursting out the gate when the round starts and just sitting on opposite sides of the arena sitting beind a pillar for upwards of 30+ seconds. ive been in a lot of games as a healer where im always the one to get the round moving, the entire enemy team behind a pillar and 2 of my guys beind our side pillar and IM the one flushing them out from the pillars and doing the first 500k damage as a disc priest while two of my dps are stealthed hiding behind our pillar.

and then theres games where I say people are just playing ring-around-the-rosie where its just and endless foot chase around a pillar or obstacle until time ends or one of my team mates uses a CC (which usually takes a few minutes)

dont get me wrong, these kinds of matches dont happen all the time, or even that often, it just bubbles me from the inside to see people sitting behind pillars stealthed and people having a 4 minute game of ring-around the rosie.

even rarer again, is the illusive “somebody” who will do absolutely everything in their mortal power to stay as far out of range and out of line of sight from me, their own healer. put up a bubble shield and drag them in when they’re low HP and they are hot-tail between their legs OUT of there and behind line of sight before I can even get a full heal in. baffling.
.end rant.

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Affixes, but for PVP battlegrounds. Why should PVE have all the fun?

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Its just blizzard laziness honestly. Imagine. Battlegrounds should have their own sets. Arenas their own sets. World pvp their own sets. Tier bonuses should be different for each, not just a copy paste of the raid tier. The pvp sets should keep the vers on the pieces instead of just going full pve without the vers. All the sets should look different, not just recolors. The pvp tuning “knobs” blizzard has mentioned over and over again should be turned way more often to get balance right in pvp. New pvp maps should be added every single expansion, maybe even patch, its not hard to design a map… Imagine.

If your reason to play is just getting gear… why play at all?

Gear is a means to an end. I like to pvp in an equal playing field. For this, we need gear: honor then conquest.

Imagine if conquest gear were purely cosmetic and only need honor gear. By your reasoning, I could have stop playing the first day of the season because I got full honor gear the 1st day this patch launched.

It’s like doing a sport as long as you get new stuff every season and not for fun.

If you like to farm conquest gear, make a new alt.

Pvp engame is Era wsg :slight_smile: Everything else is practice.

in TBC they removed participation rewards and that left winners and losers, who bailed…

pvp swirled the drain after that…

and rng rewards just killed what was left.

Oddly enough, I’ve got that feeling of small progression in a DAoC free server called Eden.

Yes, the interface, animations, and graphics are really dated. But once you get used to them after a few days, the pvp is generally better than WoW. The combat is a bit slower and casters actually have to cast. Melee have the same types of gap closers like WoW, but they are on much longer cooldowns. For example, charge is on a 90 second cooldown and you have to choose to spec into it. For the most part it all balances out even with much longer crowd control. I’m not sure the average WoW player could handle the long CC in DAoC.

But what’s most interesting is there are like half the keys to press, but what you do press feels like it has depth and meaning.

The more I play it the more I realize WoW pvp combat is too much like Diablo.

I also know the DAoC freeshard is not a permanent solution for me with the sparse resources being put into it because it is a passion project by the people who created it. Like anything else in life, once the newness wears off, I’ll probably be logging back into WoW.

But for now the pvp is a much more fun diversion than what WoW is offering.