I’ve been 3200 on multiple characters and over 3k in 3 seasons…
Great! Then you can respect the fact that I’m not a 1400 player who’s never done PvP and we’re both competent players.
And I’m sorry but I seriously doubt you came up with Ring of Frost
So I was tempted to reinstall Skype to literally go combing through chats with someone literally over a decade ago, but ultimately I don’t think I have the info for Skype anymore since it didn’t use my email address, and frankly I have nothing to prove. If I were in my 20s again, I’d be showing you every SS and email to prove it. The only thing I can say is “it’s true”. We had it worded differently back then though and specifically used the word ‘coalesced’ in the spell description.
You agree that you haven’t played much recently, the game is completely different to how it was back then. 2 glads, 1 in wrath and 1 in cataclysm are fairly irrelevant to the game now since it is so different. So yes you are lacking experience currently.
Second Mage on a second account. I was Gladiator from seasons 1-11 and quit mid-season in 12. At the time you couldn’t have both factions on the same server, hence the need for a second Mage. I believe that’s sufficient dick measuring, yeah?
That said, fundamentally, nothing has really changed. Setting up CC chains and go’s are all the same - the only difference is that every class now has multiple ways to counter and multiple defensives to rotate through.
Putting passive tankiness into the game is just a bad decision in general, then you end up with a slow dampen meta and games that never end.
We already have that. We saw how some of the games at AWC were going. However, I feel that’s more about the nature of how much off-healing and self-healing players have right now. We’ve all seen the games where the Feral Druid has more healing than damage.
I don’t think mage should have a cloak vanish just because hunters do. Mage is a slippery caster yes, but through kiting and CC.
What kiting? Arcane can kite melee mostly because of Chronoshift, but Frost and Fire definitely don’t kite like they used to, unless the enemy is entirely out of CDs. Literally every single class has an anti-kiting mechanic. Something to keep in mind is that you can effectively ‘Cloak/Vanish’ as a Mage right now if you’re a Dark Iron Dwarf. Notice how few people play Dark Iron despite that racial being really strong for PvP?
Spells like Temporal Shield should be the way tankiness is implemented since it requires skill to use well.
Let’s just be real. Temp Shield and Alter Time are both crap-shoot abilities. If the enemy team/player doesn’t have an offensive dispel, or if you have a lot of dispel protection behind them, then both are great. If you use the ability skillfully and get an unlucky dispel, then it’s just a wasted CD. Both are very close to how Karma gets used, except they don’t make people stop targeting you.
I’ve had plenty of situations where a clutch Alter or Temp Shield saved me while my healer was CC’d, and I’ve also had 4 shields and 2 other buffs up and and then watch Alter Time just get blown away in 2 GCDs.
We’ve seen how Blizzard hated how tanky Arcane was when we had Mana Shield. We don’t need to be that unkillable, but it would be nice if we were immediately the target every time.
Time Anomaly is an OPTIONAL talent, adding an honor talent for an optional talent is so unrealistic and impossible, Blizzard would never do that.
So is Shimmer. Shimmer is an OPTIONAL talent, and Prismatic Cloak affects it. The PvP talent could have easily been only set to work on Blink, but they specifically incorporated it into Shimmer.
There’s no need to be obstinate about it, either. Blizzard could easily do it and make certain talents more viable. Have you even seen anyone take Ebonbolt this entire xpac for any situation? What if they incorporated the old Frost Jaw ability with Ebonbolt? Suddenly people would seriously consider taking it, even if it meant losing out on some hefty Ice Lance damage.
Yeah the problem is the game is completely different to how it was back when there was spammable dispel and 30% dispel resist.
I mean that ended in Wrath. Cata was when everyone had a dispel, but you didn’t have to play significantly different since we were rotating CCs on healers most. As I mentioned before, fundamentally the game is the exact same. The only major difference is some classes hit much harder and have better defensive abilities.
If mages had undispellable poly right now what do you think they would do?
Do the exact same thing we do today? Nothing would change except that it would force a trinket from the sheeped target.
Even if you reduce the duration of polymorph by 25% it’s still 6 second poly → 3second poly → 1.5second poly for over 10secs of undispellable CC, now let’s add an rdruid cyclone onto that which is the same duration.
But you just said:
You can’t dispel cyclone but druids have to be close range and if it’s a resto druid it’s at risk of dying.
So what’s the difference between a TSG vs RMD in either scenario? Sheep Pally 3x > Clone off 3x > Bash + Clone Pally 3x > Sheep off 3x? The game clearly isn’t in a vacuum, but in that situation there are 2 people who literally cannot do anything except Trinket, Bubble, Sac, and AMS - assuming you don’t have to deal with a Mass Spell Reflect or random stuns.
It would be even more broken in 2s
You already have that kind of strength running Mage/RDruid in 2s. Between Bash, Cyclone, and Poly, you already can keep the healer CC’d and the kill-target from getting heals pretty easily.
Your ideas are very cool, but they’re so impractical and impossible with the current game due to how it’s evolved.
It’s almost like… the game can keep changing. Like someone could say “Hey, let’s shake it up a bit.” and make some changes that players always adapt to.