PvP Weapons of Conquest Update

  • The quest “Weapons of Conquest” will be deprecated and removed from all players’ quest logs.
  • A new achievement called Forged Weapons of Conquest will be added to the Feats of Strength → PvP category, with a criteria to earn 2500 Conquest during The War Within Season 1 on that character.

So since you’re forcibly removing it from our logs I’m assuming that it’ll be replaced with the new quest while preserving my progress right? I assume that’s what’s meant by ‘retroactive’? Also if I purchase a conq weapon and refund it, will I get a token back or conq? Because I’m planning on crafted weapons and would rather have the option of conq or conq medals instead.

I goofed up and faction changed mid way through the quest. I wonder if this fix will cover my situation as well where i earned 1600 conquest as horde then another 600 the following week as an alliance toon?

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One of the best changes I have seen in the game thank you very fair and smooth, Although i am new to PvP I have a question ? I have capped @ conquest at 2200 but you need 2500 to complete quest how can i continue my progress ?

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You have to wait until the cap is increased next Tuesday on weekly reset, which is when they will also finally drip feed us another token to convert our second tier piece.

I also faction changed and in the same boat. I’m hoping this change fixes that also!

YAAAAY! :tada:

:grin: I’m happy about this, since I started that darn questline “oops” late after I had already earned half of the weekly conquest at the time and was behind in the quest-progression when I picked it up :sob:

So having it achievement based with retroactive progress – is also a fantastic solution towards that too. :dracthyr_nod:

Bravo Blizzard! :partying_face:

Finally.

I like the concept of the new system, but getting a 1h on my priest and a 2h on my mage was obviously screwy.

I was really scared for a minute but this change is awesome. Thank you!!

don’t 2handers have twice the amount of strength and stamina as 1 handers. That’s supposed to make up for it’s price.

Giving warriors one 2hander gives them equal the amount of stats two 1handers get

Giving warriors 2 2handers gives them twice the amount of stats that two 1 handers get.

That goes for offstat and verse too.

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Fury is balanced around having the stats from 2 2-handers.

Hope that helps!

Yeahhhh but if you look at the pricing and stats of each item you’ll see that 1 conquest 2 hander gives the same stats as 2 conquest 1 handers.

giving warriors 2 conquest 2 handers is over 3000 conquest points worth of raw stats.

2H gets 1.466 str per conquest point
1H gets 1.466 str per conquest point

What warriors get with 2 tokens
1750 + 1750 conquest points = 5132 str

What every other class is getting
1750 conquest points = 2566 str
875 + 875 conquest points = 2566 str

This is just the strength, adding up the stats and stamina too, warriors are getting far more (double) for free than any other class in terms of stats per conquest.

That is unless, Warriors only use the stats from one of their 2 hander and not both, in which case I would have no grounds to argue.

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Uh, that is not fair; what about all the dual-staff wielding mages?

You have no grounds because again, fury is balanced around having stats from two.

Just like other classes are balanced around having one.

This would be like if they didnt offer staves, only intellect 1hs but didnt offer off hands. You’d be at a disadvantage, because you’re balanced around having either a 2h or a 1h + oh.

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So when they say they were listening, they meant listening to Warriors. Understand if this wasnt an issue for Warriors, nothing would have been done. They are the single most breast fed class in game next to mages and paladins.

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Yes we are :sunglasses:

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Because they are the only spec among 30 + specs who can wield 2 - 2 handers already making them an exception and are balanced around having 2 - 2 handers .

It is the same reason why druid were given special treatment when it came to weapon skin in legion artifact weapon system

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Not quite. The weapons in this game were already balanced with Fury Warriors in mind, there’s a reason why the original quest only gave warriors one weapon.

This is a price-per-stat issue that has been overlooked. This decision seems rash and lacks logical reasoning.

Again, this has nothing to do with warriors needing to use 2 weapons, it has to do with conquest point per stat cost.

Had they designed warrior weaponry to scale differently—more equitably with other classes—this change might make sense.

But that’s not the case, and introducing it in a random hotfix is outside the intended design scope, warriors are not “Balanced for this” if they were they would have their own special weapons in the vendor that came with the original quest. It needs to be reevaluated.

Fury did not have Titan’s Grip until Wrath.

They were rebalanced around having it.

This is not hard to understand.

Yea… I’m just blocking you now.

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Not sure why you brought up Wrath. To clarify, when I said the game was designed with Fury Warriors in mind, I was referring to the team that worked on The War Within and the current gear pricing.

Fury Warriors receive the same damage and stat boost as any other class when they acquire just one 1750-priced weapon.

Allowing a warrior to obtain two expensive conquest weapons for free creates an enormous stat boost compared to other classes from a conquest point cost perspective.

This clearly wasn’t by design, or the game would have launched with Warrior-only 2-handers priced at 875 conquest points vs being hotfixed in randomly - hence why I said it’s rash and illogical.

you’ll just have a weapon not in use is all you achieve by switching

Arms warriors aren’t prevented from having two weapons, we’re warriors.
or we’d be penalized for swapping between specs.