Neat!
This means Improved Death Strike will increase healing by 60% instead of only 30%. End of the day this will increase Death Strike Healing by 23% in PvP.
I also think the festering strike buff is an interesting way to buff our sustained damage without really buffing our spike damage.
Deathstrike long overdue but glad they’ve done it. Curious as to how hard magus and frost strike are going to hit now top end. Some top players already running commander, could REALLY truck now.
For reference, If a Deathstrike was going to heal for 1.1M it will now heal for 1.4M
over 3 deathstrikes thats an extra 900k health
A very strong start at addressing dks pathetic survivability, But probably isnt the sole solution. AMS needs a facelift as well (dont forget how bad it got nerfed, and how its also affected by dampening)
Won’t do damn thing if you’re fighting an enemy you can’t reach. It’s almost as if the devs don’t understand class designs and think tweaking numbers are a solution to fundamentally flawed mechanics…