PvP tuning Jan26

We’re working on a new set of PvP tuning changes that will be applied to the game with weekly maintenance in each region (January 26 in this region). Here’s what we’re currently testing:

Player vs. Player

  • Players now deal 20% less damage to Death Knight, Hunter, and Warlock pets.
  • In 2v2 Arenas, Dampening will begin at 20% when both teams have either a tank or healer.
  • Druid
    • Convoke the Spirits no longer casts Full Moon and Feral Frenzy when engaged in combat with enemy players.
  • Mage
    • Triune Ward (legendary) now provides 50% effective barriers (was 65%) in PvP situations.
    • Fire
      • Infernal Cascade (conduit) effectiveness reduced by 33% in PvP situations.
  • Paladin
    • Holy
      • Divine Favor (Honor Talent) cooldown increased to 30 seconds (was 25 seconds), and now increases cast speed by 30% (was 60%).
    • Protection, Retribution
      • Word of Glory’s healing has been reduced by 20% in PVP situations.

Just what we always wanted… :lying_face:

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big jab to warlocks

They should have literally made it, that warlocks take 20% less damage in PvP lol

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not even sure that 20% less damage would help us to stay alive agains melee


They are trolling us here no doubt.

What the hell is this? It almost looks like a nerf in PvP…

  • Warlock
    • Unstable Affliction will now appear as a high priority debuff on raid frames.