PvP Tuning Changes for June 9

While I understand nerfs are never fun, these changes truly don’t hinder Holy useless.

Holy Ward having a shorter duration just ensures the skillcap increases versus teams that lack a dispel. If the team has a dispel, Holy Ward is usually removed before the 30 seconds are over anyways.

Increasing the skillcap for anyone, is never a bad thing in PvP.

Also, the suggested change doesn’t ask for a nerf to the amount healed by Greater Heal, which is very strong, it just brings the amount of mana more in line with faster game play.

A holy priest simply sitting in the middle of the map spamming very few buttons can extend a game well into dampening. Greater Heal should be redesigned in Shadowlands, true, but until then we need to help stop the dampeners.